World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Полный список членов класса IRender, включая наследуемые из базового класса
_4A4CC9_AddSomeBillboard(struct SpellFX_Billboard *a1, int diffuse)=0 | IRender | pure virtual |
am_Blt_Chroma(struct Rect *pSrcRect, struct Point *pTargetPoint, int a3, int blend_mode)=0 | IRender | pure virtual |
AreRenderSurfacesOk()=0 | IRender | pure virtual |
BeginDecals()=0 | IRender | pure virtual |
BeginLightmaps()=0 | IRender | pure virtual |
BeginLightmaps2()=0 | IRender | pure virtual |
BeginScene()=0 | IRender | pure virtual |
BeginSceneD3D()=0 | IRender | pure virtual |
BlendTextures(int a2, int a3, Image *a4, Image *a5, int t, int start_opacity, int end_opacity)=0 | IRender | pure virtual |
BltBackToFontFast(int a2, int a3, Rect *a4)=0 | IRender | pure virtual |
ClearBlack()=0 | IRender | pure virtual |
ClearTarget(unsigned int uColor)=0 | IRender | pure virtual |
ClearZBuffer(int a2, int a3)=0 | IRender | pure virtual |
config | IRender | |
Configure(std::shared_ptr< const IRenderConfig > config) | IRender | inlinevirtual |
CreateSprite(const String &name, unsigned int palette_id, unsigned int lod_sprite_id)=0 | IRender | pure virtual |
CreateTexture(const String &name)=0 | IRender | pure virtual |
CreateTexture_Alpha(const String &name)=0 | IRender | pure virtual |
CreateTexture_Blank(unsigned int width, unsigned int height, IMAGE_FORMAT format, const void *pixels=nullptr)=0 | IRender | pure virtual |
CreateTexture_ColorKey(const String &name, uint16_t colorkey)=0 | IRender | pure virtual |
CreateTexture_PCXFromFile(const String &name)=0 | IRender | pure virtual |
CreateTexture_PCXFromIconsLOD(const String &name)=0 | IRender | pure virtual |
CreateTexture_PCXFromNewLOD(const String &name)=0 | IRender | pure virtual |
CreateTexture_Solid(const String &name)=0 | IRender | pure virtual |
CreateZBuffer()=0 | IRender | pure virtual |
decal_builder | IRender | |
DeleteTexture(Texture *texture)=0 | IRender | pure virtual |
do_draw_debug_line_d3d(const RenderVertexD3D3 *pLineBegin, signed int sDiffuseBegin, const RenderVertexD3D3 *pLineEnd, signed int sDiffuseEnd, float z_stuff)=0 | IRender | pure virtual |
DrawBillboard_Indoor(SoftwareBillboard *pSoftBillboard, RenderBillboard *billboard)=0 | IRender | pure virtual |
DrawBillboardList_BLV()=0 | IRender | pure virtual |
DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene()=0 | IRender | pure virtual |
DrawBuildingsD3D()=0 | IRender | pure virtual |
DrawDecal(struct Decal *pDecal, float z_bias)=0 | IRender | pure virtual |
DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices)=0 | IRender | pure virtual |
DrawImage(Image *, const Rect &rect)=0 | IRender | pure virtual |
DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, int uPackedID, unsigned int uColor, int a8)=0 | IRender | pure virtual |
DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID=0)=0 | IRender | pure virtual |
DrawLightmap(struct Lightmap *pLightmap, struct Vec3_float_ *pColorMult, float z_bias)=0 | IRender | pure virtual |
DrawLines(const RenderVertexD3D3 *vertices, unsigned int num_vertices)=0 | IRender | pure virtual |
DrawMasked(float u, float v, Image *img, unsigned int color_dimming_level, uint16_t mask)=0 | IRender | pure virtual |
DrawMonsterPortrait(Rect rc, SpriteFrame *Portrait_Sprite, int Y_Offset)=0 | IRender | pure virtual |
DrawOutdoorSkyD3D()=0 | IRender | pure virtual |
DrawPolygon(struct Polygon *a3)=0 | IRender | pure virtual |
DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, Texture *texture)=0 | IRender | pure virtual |
DrawSpecialEffectsQuad(const RenderVertexD3D3 *vertices, Texture *texture)=0 | IRender | pure virtual |
DrawSpriteObjects_ODM()=0 | IRender | pure virtual |
DrawTerrainPolygon(struct Polygon *a4, bool transparent, bool clampAtTextureBorders)=0 | IRender | pure virtual |
DrawText(int uOutX, int uOutY, uint8_t *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, uint8_t *pFontPalette, uint16_t uFaceColor, uint16_t uShadowColor)=0 | IRender | pure virtual |
DrawTextAlpha(int x, int y, unsigned char *font_pixels, int a5, unsigned int uFontHeight, uint8_t *pPalette, bool present_time_transparency)=0 | IRender | pure virtual |
DrawTextureAlphaNew(float u, float v, Image *)=0 | IRender | pure virtual |
DrawTextureCustomHeight(float u, float v, Image *, int height)=0 | IRender | pure virtual |
DrawTextureGrayShade(float u, float v, Image *a4)=0 | IRender | pure virtual |
DrawTextureNew(float u, float v, Image *)=0 | IRender | pure virtual |
DrawTextureOffset(int x, int y, int offset_x, int offset_y, Image *)=0 | IRender | pure virtual |
DrawTransparentGreenShade(float u, float v, Image *pTexture)=0 | IRender | pure virtual |
DrawTransparentRedShade(float u, float v, Image *a4)=0 | IRender | pure virtual |
EndDecals()=0 | IRender | pure virtual |
EndLightmaps()=0 | IRender | pure virtual |
EndLightmaps2()=0 | IRender | pure virtual |
EndScene()=0 | IRender | pure virtual |
FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16)=0 | IRender | pure virtual |
GetActorsInViewport(int pDepth)=0 | IRender | pure virtual |
GetActorTintColor(int DimLevel, int tint, float WorldViewX, int a5, RenderBillboard *Billboard)=0 | IRender | pure virtual |
GetRenderHeight() const =0 | IRender | pure virtual |
GetRenderWidth() const =0 | IRender | pure virtual |
hd_water_current_frame | IRender | |
hd_water_tile_anim | IRender | |
hd_water_tile_id | IRender | |
Initialize(OSWindow *window)=0 | IRender | pure virtual |
InitializeFullscreen()=0 | IRender | pure virtual |
IRender() | IRender | inline |
IsUsingSpecular() const | IRender | inline |
lightmap_builder | IRender | |
LoadHwlBitmap(const String &name)=0 | IRender | pure virtual |
LoadHwlSprite(const String &name)=0 | IRender | pure virtual |
log | IRender | |
MakeParticleBillboardAndPush(SoftwareBillboard *a2, Texture *texture, unsigned int uDiffuse, int angle)=0 | IRender | pure virtual |
MoveTextureToDevice(Texture *texture)=0 | IRender | pure virtual |
PackScreenshot(unsigned int width, unsigned int height, void *out_data, unsigned int data_size, unsigned int *screenshot_size)=0 | IRender | pure virtual |
pActiveZBuffer | IRender | |
particle_engine | IRender | |
pBeforePresentFunction | IRender | |
pBillboardRenderListD3D | IRender | |
pHDWaterBitmapIDs | IRender | |
PrepareDecorationsRenderList_ODM()=0 | IRender | pure virtual |
Present()=0 | IRender | pure virtual |
PresentBlackScreen()=0 | IRender | pure virtual |
RasterLine2D(int uX, int uY, int uZ, int uW, uint16_t uColor)=0 | IRender | pure virtual |
Release()=0 | IRender | pure virtual |
RemoveTextureFromDevice(Texture *texture)=0 | IRender | pure virtual |
RenderTerrainD3D()=0 | IRender | pure virtual |
ResetUIClipRect()=0 | IRender | pure virtual |
RestoreBackBuffer()=0 | IRender | pure virtual |
RestoreFrontBuffer()=0 | IRender | pure virtual |
SavePCXScreenshot()=0 | IRender | pure virtual |
SaveScreenshot(const String &filename, unsigned int width, unsigned int height)=0 | IRender | pure virtual |
SaveWinnersCertificate(const char *a1)=0 | IRender | pure virtual |
ScreenFade(unsigned int color, float t)=0 | IRender | pure virtual |
SetUIClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW)=0 | IRender | pure virtual |
SetUsingFog(bool is_using_fog) | IRender | inline |
SetUsingSpecular(bool is_using_specular) | IRender | inline |
spell_fx_renderer | IRender | |
SwitchToWindow()=0 | IRender | pure virtual |
TakeScreenshot(unsigned int width, unsigned int height)=0 | IRender | pure virtual |
TexturePixelRotateDraw(float u, float v, Image *img, int time)=0 | IRender | pure virtual |
ToggleColoredLights() | IRender | inline |
ToggleTint() | IRender | inline |
TransformBillboardsAndSetPalettesODM()=0 | IRender | pure virtual |
uFogColor | IRender | |
uNumBillboardsToDraw | IRender | |
Update_Texture(Texture *texture)=0 | IRender | pure virtual |
vis | IRender | |
WritePixel16(int x, int y, uint16_t color)=0 | IRender | pure virtual |
ZBuffer_Fill_2(signed int a2, signed int a3, Image *pTexture, int a5)=0 | IRender | pure virtual |
ZDrawTextureAlpha(float u, float v, Image *pTexture, int zVal)=0 | IRender | pure virtual |
~IRender() | IRender | inlinevirtual |