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World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Полный список членов класса IconFrameTable, включая наследуемые из базового класса
| FindIcon(const char *pIconName) | IconFrameTable | |
| FromFile(void *data_mm6, void *data_mm7, void *data_mm8) | IconFrameTable | |
| FromFileTxt(const char *Args) | IconFrameTable | |
| GetFrame(unsigned int uIconID, unsigned int frame_time) | IconFrameTable | |
| GetIcon(unsigned int idx) | IconFrameTable | |
| GetIcon(const char *pIconName) | IconFrameTable | |
| IconFrameTable() | IconFrameTable | inline |
| InitializeAnimation(unsigned int uIconID) | IconFrameTable | |
| pIcons | IconFrameTable | |
| ToFile() | IconFrameTable | |
| uNumIcons | IconFrameTable |