World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
|
Полный список членов класса IconFrameTable, включая наследуемые из базового класса
FindIcon(const char *pIconName) | IconFrameTable | |
FromFile(void *data_mm6, void *data_mm7, void *data_mm8) | IconFrameTable | |
FromFileTxt(const char *Args) | IconFrameTable | |
GetFrame(unsigned int uIconID, unsigned int frame_time) | IconFrameTable | |
GetIcon(unsigned int idx) | IconFrameTable | |
GetIcon(const char *pIconName) | IconFrameTable | |
IconFrameTable() | IconFrameTable | inline |
InitializeAnimation(unsigned int uIconID) | IconFrameTable | |
pIcons | IconFrameTable | |
ToFile() | IconFrameTable | |
uNumIcons | IconFrameTable |