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World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Полный список членов класса RenderBase, включая наследуемые из базового класса
| _4A4CC9_AddSomeBillboard(struct SpellFX_Billboard *a1, int diffuse)=0 | IRender | pure virtual |
| am_Blt_Chroma(struct Rect *pSrcRect, struct Point *pTargetPoint, int a3, int blend_mode)=0 | IRender | pure virtual |
| AreRenderSurfacesOk()=0 | IRender | pure virtual |
| BeginDecals()=0 | IRender | pure virtual |
| BeginLightmaps()=0 | IRender | pure virtual |
| BeginLightmaps2()=0 | IRender | pure virtual |
| BeginScene()=0 | IRender | pure virtual |
| BeginSceneD3D()=0 | IRender | pure virtual |
| Billboard_ProbablyAddToListAndSortByZOrder(float z) | RenderBase | protected |
| BlendTextures(int a2, int a3, Image *a4, Image *a5, int t, int start_opacity, int end_opacity)=0 | IRender | pure virtual |
| BltBackToFontFast(int a2, int a3, Rect *a4)=0 | IRender | pure virtual |
| ClearBlack()=0 | IRender | pure virtual |
| ClearTarget(unsigned int uColor)=0 | IRender | pure virtual |
| ClearZBuffer(int a2, int a3)=0 | IRender | pure virtual |
| config | IRender | |
| Configure(std::shared_ptr< const IRenderConfig > config) | IRender | inlinevirtual |
| CreateSprite(const String &name, unsigned int palette_id, unsigned int lod_sprite_id)=0 | IRender | pure virtual |
| CreateTexture(const String &name)=0 | IRender | pure virtual |
| CreateTexture_Alpha(const String &name)=0 | IRender | pure virtual |
| CreateTexture_Blank(unsigned int width, unsigned int height, IMAGE_FORMAT format, const void *pixels=nullptr)=0 | IRender | pure virtual |
| CreateTexture_ColorKey(const String &name, uint16_t colorkey)=0 | IRender | pure virtual |
| CreateTexture_PCXFromFile(const String &name)=0 | IRender | pure virtual |
| CreateTexture_PCXFromIconsLOD(const String &name)=0 | IRender | pure virtual |
| CreateTexture_PCXFromNewLOD(const String &name)=0 | IRender | pure virtual |
| CreateTexture_Solid(const String &name)=0 | IRender | pure virtual |
| CreateZBuffer()=0 | IRender | pure virtual |
| decal_builder | IRender | |
| DeleteTexture(Texture *texture)=0 | IRender | pure virtual |
| do_draw_debug_line_d3d(const RenderVertexD3D3 *pLineBegin, signed int sDiffuseBegin, const RenderVertexD3D3 *pLineEnd, signed int sDiffuseEnd, float z_stuff)=0 | IRender | pure virtual |
| DrawBillboard_Indoor(SoftwareBillboard *pSoftBillboard, RenderBillboard *billboard)=0 | IRender | pure virtual |
| DrawBillboardList_BLV()=0 | IRender | pure virtual |
| DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene()=0 | IRender | pure virtual |
| DrawBuildingsD3D()=0 | IRender | pure virtual |
| DrawDecal(struct Decal *pDecal, float z_bias)=0 | IRender | pure virtual |
| DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices)=0 | IRender | pure virtual |
| DrawImage(Image *, const Rect &rect)=0 | IRender | pure virtual |
| DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, int uPackedID, unsigned int uColor, int a8)=0 | IRender | pure virtual |
| DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID=0)=0 | IRender | pure virtual |
| DrawLightmap(struct Lightmap *pLightmap, struct Vec3_float_ *pColorMult, float z_bias)=0 | IRender | pure virtual |
| DrawLines(const RenderVertexD3D3 *vertices, unsigned int num_vertices)=0 | IRender | pure virtual |
| DrawMasked(float u, float v, Image *img, unsigned int color_dimming_level, uint16_t mask)=0 | IRender | pure virtual |
| DrawMonsterPortrait(Rect rc, SpriteFrame *Portrait_Sprite, int Y_Offset)=0 | IRender | pure virtual |
| DrawOutdoorSkyD3D()=0 | IRender | pure virtual |
| DrawPolygon(struct Polygon *a3)=0 | IRender | pure virtual |
| DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, Texture *texture)=0 | IRender | pure virtual |
| DrawSpecialEffectsQuad(const RenderVertexD3D3 *vertices, Texture *texture)=0 | IRender | pure virtual |
| DrawSpriteObjects_ODM() | RenderBase | virtual |
| DrawTerrainPolygon(struct Polygon *a4, bool transparent, bool clampAtTextureBorders)=0 | IRender | pure virtual |
| DrawText(int uOutX, int uOutY, uint8_t *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, uint8_t *pFontPalette, uint16_t uFaceColor, uint16_t uShadowColor)=0 | IRender | pure virtual |
| DrawTextAlpha(int x, int y, unsigned char *font_pixels, int a5, unsigned int uFontHeight, uint8_t *pPalette, bool present_time_transparency)=0 | IRender | pure virtual |
| DrawTextureAlphaNew(float u, float v, Image *)=0 | IRender | pure virtual |
| DrawTextureCustomHeight(float u, float v, Image *, int height)=0 | IRender | pure virtual |
| DrawTextureGrayShade(float u, float v, Image *a4)=0 | IRender | pure virtual |
| DrawTextureNew(float u, float v, Image *)=0 | IRender | pure virtual |
| DrawTextureOffset(int x, int y, int offset_x, int offset_y, Image *)=0 | IRender | pure virtual |
| DrawTransparentGreenShade(float u, float v, Image *pTexture)=0 | IRender | pure virtual |
| DrawTransparentRedShade(float u, float v, Image *a4)=0 | IRender | pure virtual |
| EndDecals()=0 | IRender | pure virtual |
| EndLightmaps()=0 | IRender | pure virtual |
| EndLightmaps2()=0 | IRender | pure virtual |
| EndScene()=0 | IRender | pure virtual |
| FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16)=0 | IRender | pure virtual |
| GetActorsInViewport(int pDepth)=0 | IRender | pure virtual |
| GetActorTintColor(int DimLevel, int tint, float WorldViewX, int a5, RenderBillboard *Billboard)=0 | IRender | pure virtual |
| GetRenderHeight() const =0 | IRender | pure virtual |
| GetRenderWidth() const =0 | IRender | pure virtual |
| hd_water_current_frame | IRender | |
| hd_water_tile_anim | IRender | |
| hd_water_tile_id | IRender | |
| Initialize(OSWindow *window) | RenderBase | virtual |
| InitializeFullscreen()=0 | IRender | pure virtual |
| IRender() | IRender | inline |
| IsUsingSpecular() const | IRender | inline |
| lightmap_builder | IRender | |
| LoadHwlBitmap(const String &name) | RenderBase | virtual |
| LoadHwlSprite(const String &name) | RenderBase | virtual |
| log | IRender | |
| MakeParticleBillboardAndPush(SoftwareBillboard *a2, Texture *texture, unsigned int uDiffuse, int angle) | RenderBase | virtual |
| MoveTextureToDevice(Texture *texture)=0 | IRender | pure virtual |
| PackScreenshot(unsigned int width, unsigned int height, void *out_data, unsigned int data_size, unsigned int *screenshot_size)=0 | IRender | pure virtual |
| pActiveZBuffer | IRender | |
| particle_engine | IRender | |
| pBeforePresentFunction | IRender | |
| pBillboardRenderListD3D | IRender | |
| pD3DBitmaps | RenderBase | protected |
| pD3DSprites | RenderBase | protected |
| pHDWaterBitmapIDs | IRender | |
| PostInitialization() | RenderBase | protected |
| PrepareDecorationsRenderList_ODM()=0 | IRender | pure virtual |
| Present()=0 | IRender | pure virtual |
| PresentBlackScreen()=0 | IRender | pure virtual |
| RasterLine2D(int uX, int uY, int uZ, int uW, uint16_t uColor)=0 | IRender | pure virtual |
| Release()=0 | IRender | pure virtual |
| RemoveTextureFromDevice(Texture *texture)=0 | IRender | pure virtual |
| RenderBase() | RenderBase | inline |
| RenderTerrainD3D()=0 | IRender | pure virtual |
| ResetUIClipRect()=0 | IRender | pure virtual |
| RestoreBackBuffer()=0 | IRender | pure virtual |
| RestoreFrontBuffer()=0 | IRender | pure virtual |
| SavePCXScreenshot()=0 | IRender | pure virtual |
| SaveScreenshot(const String &filename, unsigned int width, unsigned int height)=0 | IRender | pure virtual |
| SaveWinnersCertificate(const char *a1)=0 | IRender | pure virtual |
| ScreenFade(unsigned int color, float t)=0 | IRender | pure virtual |
| SetUIClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW)=0 | IRender | pure virtual |
| SetUsingFog(bool is_using_fog) | IRender | inline |
| SetUsingSpecular(bool is_using_specular) | IRender | inline |
| spell_fx_renderer | IRender | |
| SwitchToWindow()=0 | IRender | pure virtual |
| TakeScreenshot(unsigned int width, unsigned int height)=0 | IRender | pure virtual |
| TexturePixelRotateDraw(float u, float v, Image *img, int time)=0 | IRender | pure virtual |
| ToggleColoredLights() | IRender | inline |
| ToggleTint() | IRender | inline |
| TransformBillboard(SoftwareBillboard *a2, RenderBillboard *pBillboard) | RenderBase | protected |
| TransformBillboardsAndSetPalettesODM() | RenderBase | virtual |
| uFogColor | IRender | |
| uNumBillboardsToDraw | IRender | |
| Update_Texture(Texture *texture)=0 | IRender | pure virtual |
| vis | IRender | |
| window | RenderBase | protected |
| WritePixel16(int x, int y, uint16_t color)=0 | IRender | pure virtual |
| ZBuffer_Fill_2(signed int a2, signed int a3, Image *pTexture, int a5)=0 | IRender | pure virtual |
| ZDrawTextureAlpha(float u, float v, Image *pTexture, int zVal)=0 | IRender | pure virtual |
| ~IRender() | IRender | inlinevirtual |