| _44EC23_saturate_face_odm(struct Polygon *a2, int *a3, signed int a4) | Engine | |
| _44ED0A_saturate_face_blv(struct BLVFace *a2, int *a3, signed int a4) | Engine | |
| _44EEA7() | Engine | |
| _44F07B() | Engine | |
| _461103_load_level_sub() | Engine | |
| AllowSnow() const | Engine | inline |
| AlterGamma_BLV(struct BLVFace *pFace, unsigned int *pColor) | Engine | |
| AlterGamma_ODM(struct ODMFace *pFace, unsigned int *pColor) | Engine | |
| bloodsplat_container | Engine | |
| CanSaturateFaces() const | Engine | inline |
| config | Engine | |
| Configure(std::shared_ptr< const EngineConfig > config) | Engine | inline |
| decal_builder | Engine | |
| Deinitialize() | Engine | |
| Draw() | Engine | |
| draw_debug_outlines() | Engine | |
| DrawGUI() | Engine | |
| DrawParticles() | Engine | |
| DropHeldItem() | Engine | |
| Engine() | Engine | |
| field_2C0 | Engine | |
| field_938 | Engine | |
| field_93C | Engine | |
| field_940 | Engine | |
| field_944 | Engine | |
| field_948 | Engine | |
| field_94C | Engine | |
| field_950 | Engine | |
| field_954 | Engine | |
| field_958 | Engine | |
| field_95C | Engine | |
| field_960 | Engine | |
| field_964 | Engine | |
| field_968 | Engine | |
| field_96C | Engine | |
| field_970 | Engine | |
| field_978 | Engine | |
| field_98C | Engine | |
| fSaturation | Engine | |
| Initialize() | Engine | |
| IsUnderwater() const | Engine | inline |
| keyboard | Engine | |
| lightmap_builder | Engine | |
| log | Engine | |
| MM7_Initialize(const std::string &mm7_path) | Engine | |
| mouse | Engine | |
| MutateConfig(std::function< void(std::shared_ptr< EngineConfig > &)> mutator) | Engine | inline |
| OnGameViewportClick() | Engine | |
| OutlineSelection() | Engine | |
| particle_engine | Engine | |
| pBloodsplats | Engine | |
| PickKeyboard(bool bOutline, struct Vis_SelectionFilter *sprite_filter, struct Vis_SelectionFilter *face_filter) | Engine | |
| PickMouse(float fPickDepth, unsigned int uMouseX, unsigned int uMouseY, bool bOutline, struct Vis_SelectionFilter *sprite_filter, struct Vis_SelectionFilter *face_filter) | Engine | |
| pStationaryLights | Engine | |
| pStru10Instance | Engine | |
| pStru9Instance | Engine | |
| PushStationaryLights(int a2) | Engine | |
| ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows() | Engine | |
| SecondaryInitialization() | Engine | |
| SetAllowLightmaps(bool allow_lightmaps) | Engine | inline |
| SetAllowSnow(bool allow_snow) | Engine | inline |
| SetDebugAllMagic(bool all_magic) | Engine | inline |
| SetDebugLightmapsDecals(bool debug_lightmaps_decals) | Engine | inline |
| SetDebugPortalOutlines(bool portal_outlines) | Engine | inline |
| SetDebugShowFps(bool show_fps) | Engine | inline |
| SetDebugShowPickedFace(bool show_picked_face) | Engine | inline |
| SetDebugTerrain(bool debug_terrain) | Engine | inline |
| SetDebugTurboSpeed(bool turbo_speed) | Engine | inline |
| SetDebugWizardEye(bool wizard_eye) | Engine | inline |
| SetExtendedDrawDistance(bool extended_draw_distance) | Engine | inline |
| SetForceRedraw(bool redraw) | Engine | inline |
| SetMusicLevel(int level) | Engine | inline |
| SetNoActors(bool no_actors) | Engine | inline |
| SetSaturateFaces(bool saturate) | Engine | inline |
| SetSeasonsChange(bool seasons_change) | Engine | inline |
| SetSoundLevel(int level) | Engine | inline |
| SetTargetingMode(bool is_targeting) | Engine | inline |
| SetTurnSpeed(int turn_speed) | Engine | inline |
| SetUnderwater(bool is_underwater) | Engine | inline |
| SetVoiceLevel(int level) | Engine | inline |
| spell_fx_renedrer | Engine | |
| stru_97C | Engine | |
| ToggleAlwaysRun() | Engine | inline |
| ToggleBloodsplats() | Engine | inline |
| ToggleDebugAllMagic() | Engine | inline |
| ToggleDebugDrawDist() | Engine | inline |
| ToggleDebugLightmap() | Engine | inline |
| ToggleDebugNoActors() | Engine | inline |
| ToggleDebugNoDamage() | Engine | inline |
| ToggleDebugPickedFace() | Engine | inline |
| ToggleDebugPortalLines() | Engine | inline |
| ToggleDebugSeasonsChange() | Engine | inline |
| ToggleDebugShowFPS() | Engine | inline |
| ToggleDebugSnow() | Engine | inline |
| ToggleDebugTerrain() | Engine | inline |
| ToggleDebugTownPortal() | Engine | inline |
| ToggleDebugTurboSpeed() | Engine | inline |
| ToggleDebugWizardEye() | Engine | inline |
| ToggleFlipOnExit() | Engine | inline |
| ToggleShowDamage() | Engine | inline |
| ToggleWalkSound() | Engine | inline |
| uNumStationaryLights | Engine | |
| uNumStationaryLights_in_pStationaryLightsStack | Engine | |
| vis | Engine | |
| ~Engine() | Engine | virtual |