World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Engine Cписок членов класса

Полный список членов класса Engine, включая наследуемые из базового класса

_44EC23_saturate_face_odm(struct Polygon *a2, int *a3, signed int a4)Engine
_44ED0A_saturate_face_blv(struct BLVFace *a2, int *a3, signed int a4)Engine
_44EEA7()Engine
_44F07B()Engine
_461103_load_level_sub()Engine
AllowSnow() constEngineinline
AlterGamma_BLV(struct BLVFace *pFace, unsigned int *pColor)Engine
AlterGamma_ODM(struct ODMFace *pFace, unsigned int *pColor)Engine
bloodsplat_containerEngine
CanSaturateFaces() constEngineinline
configEngine
Configure(std::shared_ptr< const EngineConfig > config)Engineinline
decal_builderEngine
Deinitialize()Engine
Draw()Engine
draw_debug_outlines()Engine
DrawGUI()Engine
DrawParticles()Engine
DropHeldItem()Engine
Engine()Engine
field_2C0Engine
field_938Engine
field_93CEngine
field_940Engine
field_944Engine
field_948Engine
field_94CEngine
field_950Engine
field_954Engine
field_958Engine
field_95CEngine
field_960Engine
field_964Engine
field_968Engine
field_96CEngine
field_970Engine
field_978Engine
field_98CEngine
fSaturationEngine
Initialize()Engine
IsUnderwater() constEngineinline
keyboardEngine
lightmap_builderEngine
logEngine
MM7_Initialize(const std::string &mm7_path)Engine
mouseEngine
MutateConfig(std::function< void(std::shared_ptr< EngineConfig > &)> mutator)Engineinline
OnGameViewportClick()Engine
OutlineSelection()Engine
particle_engineEngine
pBloodsplatsEngine
PickKeyboard(bool bOutline, struct Vis_SelectionFilter *sprite_filter, struct Vis_SelectionFilter *face_filter)Engine
PickMouse(float fPickDepth, unsigned int uMouseX, unsigned int uMouseY, bool bOutline, struct Vis_SelectionFilter *sprite_filter, struct Vis_SelectionFilter *face_filter)Engine
pStationaryLightsEngine
pStru10InstanceEngine
pStru9InstanceEngine
PushStationaryLights(int a2)Engine
ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows()Engine
SecondaryInitialization()Engine
SetAllowLightmaps(bool allow_lightmaps)Engineinline
SetAllowSnow(bool allow_snow)Engineinline
SetDebugAllMagic(bool all_magic)Engineinline
SetDebugLightmapsDecals(bool debug_lightmaps_decals)Engineinline
SetDebugPortalOutlines(bool portal_outlines)Engineinline
SetDebugShowFps(bool show_fps)Engineinline
SetDebugShowPickedFace(bool show_picked_face)Engineinline
SetDebugTerrain(bool debug_terrain)Engineinline
SetDebugTurboSpeed(bool turbo_speed)Engineinline
SetDebugWizardEye(bool wizard_eye)Engineinline
SetExtendedDrawDistance(bool extended_draw_distance)Engineinline
SetForceRedraw(bool redraw)Engineinline
SetMusicLevel(int level)Engineinline
SetNoActors(bool no_actors)Engineinline
SetSaturateFaces(bool saturate)Engineinline
SetSeasonsChange(bool seasons_change)Engineinline
SetSoundLevel(int level)Engineinline
SetTargetingMode(bool is_targeting)Engineinline
SetTurnSpeed(int turn_speed)Engineinline
SetUnderwater(bool is_underwater)Engineinline
SetVoiceLevel(int level)Engineinline
spell_fx_renedrerEngine
stru_97CEngine
ToggleAlwaysRun()Engineinline
ToggleBloodsplats()Engineinline
ToggleDebugAllMagic()Engineinline
ToggleDebugDrawDist()Engineinline
ToggleDebugLightmap()Engineinline
ToggleDebugNoActors()Engineinline
ToggleDebugNoDamage()Engineinline
ToggleDebugPickedFace()Engineinline
ToggleDebugPortalLines()Engineinline
ToggleDebugSeasonsChange()Engineinline
ToggleDebugShowFPS()Engineinline
ToggleDebugSnow()Engineinline
ToggleDebugTerrain()Engineinline
ToggleDebugTownPortal()Engineinline
ToggleDebugTurboSpeed()Engineinline
ToggleDebugWizardEye()Engineinline
ToggleFlipOnExit()Engineinline
ToggleShowDamage()Engineinline
ToggleWalkSound()Engineinline
uNumStationaryLightsEngine
uNumStationaryLights_in_pStationaryLightsStackEngine
visEngine
~Engine()Enginevirtual