_44EC23_saturate_face_odm(struct Polygon *a2, int *a3, signed int a4) | Engine | |
_44ED0A_saturate_face_blv(struct BLVFace *a2, int *a3, signed int a4) | Engine | |
_44EEA7() | Engine | |
_44F07B() | Engine | |
_461103_load_level_sub() | Engine | |
AllowSnow() const | Engine | inline |
AlterGamma_BLV(struct BLVFace *pFace, unsigned int *pColor) | Engine | |
AlterGamma_ODM(struct ODMFace *pFace, unsigned int *pColor) | Engine | |
bloodsplat_container | Engine | |
CanSaturateFaces() const | Engine | inline |
config | Engine | |
Configure(std::shared_ptr< const EngineConfig > config) | Engine | inline |
decal_builder | Engine | |
Deinitialize() | Engine | |
Draw() | Engine | |
draw_debug_outlines() | Engine | |
DrawGUI() | Engine | |
DrawParticles() | Engine | |
DropHeldItem() | Engine | |
Engine() | Engine | |
field_2C0 | Engine | |
field_938 | Engine | |
field_93C | Engine | |
field_940 | Engine | |
field_944 | Engine | |
field_948 | Engine | |
field_94C | Engine | |
field_950 | Engine | |
field_954 | Engine | |
field_958 | Engine | |
field_95C | Engine | |
field_960 | Engine | |
field_964 | Engine | |
field_968 | Engine | |
field_96C | Engine | |
field_970 | Engine | |
field_978 | Engine | |
field_98C | Engine | |
fSaturation | Engine | |
Initialize() | Engine | |
IsUnderwater() const | Engine | inline |
keyboard | Engine | |
lightmap_builder | Engine | |
log | Engine | |
MM7_Initialize(const std::string &mm7_path) | Engine | |
mouse | Engine | |
MutateConfig(std::function< void(std::shared_ptr< EngineConfig > &)> mutator) | Engine | inline |
OnGameViewportClick() | Engine | |
OutlineSelection() | Engine | |
particle_engine | Engine | |
pBloodsplats | Engine | |
PickKeyboard(bool bOutline, struct Vis_SelectionFilter *sprite_filter, struct Vis_SelectionFilter *face_filter) | Engine | |
PickMouse(float fPickDepth, unsigned int uMouseX, unsigned int uMouseY, bool bOutline, struct Vis_SelectionFilter *sprite_filter, struct Vis_SelectionFilter *face_filter) | Engine | |
pStationaryLights | Engine | |
pStru10Instance | Engine | |
pStru9Instance | Engine | |
PushStationaryLights(int a2) | Engine | |
ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows() | Engine | |
SecondaryInitialization() | Engine | |
SetAllowLightmaps(bool allow_lightmaps) | Engine | inline |
SetAllowSnow(bool allow_snow) | Engine | inline |
SetDebugAllMagic(bool all_magic) | Engine | inline |
SetDebugLightmapsDecals(bool debug_lightmaps_decals) | Engine | inline |
SetDebugPortalOutlines(bool portal_outlines) | Engine | inline |
SetDebugShowFps(bool show_fps) | Engine | inline |
SetDebugShowPickedFace(bool show_picked_face) | Engine | inline |
SetDebugTerrain(bool debug_terrain) | Engine | inline |
SetDebugTurboSpeed(bool turbo_speed) | Engine | inline |
SetDebugWizardEye(bool wizard_eye) | Engine | inline |
SetExtendedDrawDistance(bool extended_draw_distance) | Engine | inline |
SetForceRedraw(bool redraw) | Engine | inline |
SetMusicLevel(int level) | Engine | inline |
SetNoActors(bool no_actors) | Engine | inline |
SetSaturateFaces(bool saturate) | Engine | inline |
SetSeasonsChange(bool seasons_change) | Engine | inline |
SetSoundLevel(int level) | Engine | inline |
SetTargetingMode(bool is_targeting) | Engine | inline |
SetTurnSpeed(int turn_speed) | Engine | inline |
SetUnderwater(bool is_underwater) | Engine | inline |
SetVoiceLevel(int level) | Engine | inline |
spell_fx_renedrer | Engine | |
stru_97C | Engine | |
ToggleAlwaysRun() | Engine | inline |
ToggleBloodsplats() | Engine | inline |
ToggleDebugAllMagic() | Engine | inline |
ToggleDebugDrawDist() | Engine | inline |
ToggleDebugLightmap() | Engine | inline |
ToggleDebugNoActors() | Engine | inline |
ToggleDebugNoDamage() | Engine | inline |
ToggleDebugPickedFace() | Engine | inline |
ToggleDebugPortalLines() | Engine | inline |
ToggleDebugSeasonsChange() | Engine | inline |
ToggleDebugShowFPS() | Engine | inline |
ToggleDebugSnow() | Engine | inline |
ToggleDebugTerrain() | Engine | inline |
ToggleDebugTownPortal() | Engine | inline |
ToggleDebugTurboSpeed() | Engine | inline |
ToggleDebugWizardEye() | Engine | inline |
ToggleFlipOnExit() | Engine | inline |
ToggleShowDamage() | Engine | inline |
ToggleWalkSound() | Engine | inline |
uNumStationaryLights | Engine | |
uNumStationaryLights_in_pStationaryLightsStack | Engine | |
vis | Engine | |
~Engine() | Engine | virtual |