World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
TileTable Cписок членов класса

Полный список членов класса TileTable, включая наследуемые из базового класса

FromFile(void *data_mm6, void *data_mm7, void *data_mm8)TileTable
FromFileTxt(const char *pFilename)TileTable
GetTileById(unsigned int uTileID)TileTable
GetTileForTerrainType(signed int a1, bool a2)TileTable
GetTileId(unsigned int uTerrainType, unsigned int uSection)TileTable
InitializeTileset(Tileset tileset)TileTable
pTilesTileTable
sNumTilesTileTable
TileTable()TileTableinline
ToFile()TileTable
~TileTable()TileTable