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World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Полный список членов класса TileTable, включая наследуемые из базового класса
| FromFile(void *data_mm6, void *data_mm7, void *data_mm8) | TileTable | |
| FromFileTxt(const char *pFilename) | TileTable | |
| GetTileById(unsigned int uTileID) | TileTable | |
| GetTileForTerrainType(signed int a1, bool a2) | TileTable | |
| GetTileId(unsigned int uTerrainType, unsigned int uSection) | TileTable | |
| InitializeTileset(Tileset tileset) | TileTable | |
| pTiles | TileTable | |
| sNumTiles | TileTable | |
| TileTable() | TileTable | inline |
| ToFile() | TileTable | |
| ~TileTable() | TileTable |