World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Полный список членов класса TileTable, включая наследуемые из базового класса
FromFile(void *data_mm6, void *data_mm7, void *data_mm8) | TileTable | |
FromFileTxt(const char *pFilename) | TileTable | |
GetTileById(unsigned int uTileID) | TileTable | |
GetTileForTerrainType(signed int a1, bool a2) | TileTable | |
GetTileId(unsigned int uTerrainType, unsigned int uSection) | TileTable | |
InitializeTileset(Tileset tileset) | TileTable | |
pTiles | TileTable | |
sNumTiles | TileTable | |
TileTable() | TileTable | inline |
ToFile() | TileTable | |
~TileTable() | TileTable |