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World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Полный список членов класса RenderOpenGL, включая наследуемые из базового класса
| _4A4CC9_AddSomeBillboard(struct SpellFX_Billboard *a1, int diffuse) | RenderOpenGL | virtual |
| am_Blt_Chroma(Rect *pSrcRect, Point *pTargetPoint, int a3, int blend_mode) | RenderOpenGL | virtual |
| AreRenderSurfacesOk() | RenderOpenGL | virtual |
| BeginDecals() | RenderOpenGL | virtual |
| BeginLightmaps() | RenderOpenGL | virtual |
| BeginLightmaps2() | RenderOpenGL | virtual |
| BeginScene() | RenderOpenGL | virtual |
| BeginSceneD3D() | RenderOpenGL | virtual |
| Billboard_ProbablyAddToListAndSortByZOrder(float z) | RenderBase | protected |
| BlendTextures(int a2, int a3, Image *a4, Image *a5, int t, int start_opacity, int end_opacity) | RenderOpenGL | virtual |
| BltBackToFontFast(int a2, int a3, Rect *pSrcRect) | RenderOpenGL | virtual |
| ClearBlack() | RenderOpenGL | virtual |
| ClearTarget(unsigned int uColor) | RenderOpenGL | virtual |
| ClearZBuffer(int a2, int a3) | RenderOpenGL | virtual |
| clip_w | RenderOpenGL | protected |
| clip_x | RenderOpenGL | protected |
| clip_y | RenderOpenGL | protected |
| clip_z | RenderOpenGL | protected |
| config | IRender | |
| Configure(std::shared_ptr< const IRenderConfig > config) | IRender | inlinevirtual |
| CreateSprite(const String &name, unsigned int palette_id, unsigned int lod_sprite_id) | RenderOpenGL | virtual |
| CreateTexture(const String &name) | RenderOpenGL | virtual |
| CreateTexture_Alpha(const String &name) | RenderOpenGL | virtual |
| CreateTexture_Blank(unsigned int width, unsigned int height, IMAGE_FORMAT format, const void *pixels=nullptr) | RenderOpenGL | virtual |
| CreateTexture_ColorKey(const String &name, uint16_t colorkey) | RenderOpenGL | virtual |
| CreateTexture_PCXFromFile(const String &name) | RenderOpenGL | virtual |
| CreateTexture_PCXFromIconsLOD(const String &name) | RenderOpenGL | virtual |
| CreateTexture_PCXFromNewLOD(const String &name) | RenderOpenGL | virtual |
| CreateTexture_Solid(const String &name) | RenderOpenGL | virtual |
| CreateZBuffer() | RenderOpenGL | virtual |
| decal_builder | IRender | |
| DeleteTexture(Texture *texture) | RenderOpenGL | virtual |
| do_draw_debug_line_d3d(const RenderVertexD3D3 *pLineBegin, signed int sDiffuseBegin, const RenderVertexD3D3 *pLineEnd, signed int sDiffuseEnd, float z_stuff) | RenderOpenGL | virtual |
| DoRenderBillboards_D3D() | RenderOpenGL | protected |
| DrawBillboard_Indoor(SoftwareBillboard *pSoftBillboard, RenderBillboard *) | RenderOpenGL | virtual |
| DrawBillboardList_BLV() | RenderOpenGL | virtual |
| DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene() | RenderOpenGL | virtual |
| DrawBuildingsD3D() | RenderOpenGL | virtual |
| DrawDecal(struct Decal *pDecal, float z_bias) | RenderOpenGL | virtual |
| DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices) | RenderOpenGL | virtual |
| DrawImage(Image *, const Rect &rect) | RenderOpenGL | virtual |
| DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, int uPackedID, unsigned int uColor, int a8) | RenderOpenGL | virtual |
| DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID) | RenderOpenGL | virtual |
| DrawIndoorSkyPolygon(signed int uNumVertices, struct Polygon *pSkyPolygon) | RenderOpenGL | protected |
| DrawLightmap(struct Lightmap *pLightmap, struct Vec3_float_ *pColorMult, float z_bias) | RenderOpenGL | virtual |
| DrawLines(const RenderVertexD3D3 *vertices, unsigned int num_vertices) | RenderOpenGL | virtual |
| DrawMasked(float u, float v, class Image *img, unsigned int color_dimming_level, unsigned __int16 mask) | RenderOpenGL | virtual |
| DrawMonsterPortrait(Rect rc, SpriteFrame *Portrait_Sprite, int Y_Offset) | RenderOpenGL | virtual |
| DrawOutdoorSkyD3D() | RenderOpenGL | virtual |
| DrawOutdoorSkyPolygon(struct Polygon *pSkyPolygon) | RenderOpenGL | protected |
| DrawPolygon(struct Polygon *a3) | RenderOpenGL | virtual |
| DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, Texture *texture) | RenderOpenGL | virtual |
| DrawSpecialEffectsQuad(const RenderVertexD3D3 *vertices, Texture *texture) | RenderOpenGL | virtual |
| DrawSpriteObjects_ODM() | RenderBase | virtual |
| DrawTerrainPolygon(struct Polygon *a4, bool transparent, bool clampAtTextureBorders) | RenderOpenGL | virtual |
| DrawText(int uOutX, int uOutY, uint8_t *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, uint8_t *pFontPalette, uint16_t uFaceColor, uint16_t uShadowColor) | RenderOpenGL | virtual |
| DrawTextAlpha(int x, int y, unsigned char *font_pixels, int a5, unsigned int uFontHeight, uint8_t *pPalette, bool present_time_transparency) | RenderOpenGL | virtual |
| DrawTextureAlphaNew(float u, float v, class Image *) | RenderOpenGL | virtual |
| DrawTextureCustomHeight(float u, float v, class Image *, int height) | RenderOpenGL | virtual |
| DrawTextureGrayShade(float u, float v, class Image *a4) | RenderOpenGL | virtual |
| DrawTextureNew(float u, float v, class Image *) | RenderOpenGL | virtual |
| DrawTextureOffset(int x, int y, int offset_x, int offset_y, Image *) | RenderOpenGL | virtual |
| DrawTransparentGreenShade(float u, float v, class Image *pTexture) | RenderOpenGL | virtual |
| DrawTransparentRedShade(float u, float v, class Image *a4) | RenderOpenGL | virtual |
| EndDecals() | RenderOpenGL | virtual |
| EndLightmaps() | RenderOpenGL | virtual |
| EndLightmaps2() | RenderOpenGL | virtual |
| EndScene() | RenderOpenGL | virtual |
| FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) | RenderOpenGL | virtual |
| GetActorsInViewport(int pDepth) | RenderOpenGL | virtual |
| GetActorTintColor(int DimLevel, int tint, float WorldViewX, int a5, RenderBillboard *Billboard) | RenderOpenGL | virtual |
| GetRenderHeight() const | RenderOpenGL | virtual |
| GetRenderWidth() const | RenderOpenGL | virtual |
| hd_water_current_frame | IRender | |
| hd_water_tile_anim | IRender | |
| hd_water_tile_id | IRender | |
| Initialize(OSWindow *window) | RenderOpenGL | virtual |
| InitializeFullscreen() | RenderOpenGL | virtual |
| IRender() | IRender | inline |
| IsUsingSpecular() const | IRender | inline |
| lightmap_builder | IRender | |
| LoadHwlBitmap(const String &name) | RenderBase | virtual |
| LoadHwlSprite(const String &name) | RenderBase | virtual |
| log | IRender | |
| MakeParticleBillboardAndPush(SoftwareBillboard *a2, Texture *texture, unsigned int uDiffuse, int angle) | RenderBase | virtual |
| MoveTextureToDevice(Texture *texture) | RenderOpenGL | virtual |
| PackScreenshot(unsigned int width, unsigned int height, void *out_data, unsigned int data_size, unsigned int *screenshot_size) | RenderOpenGL | virtual |
| pActiveZBuffer | IRender | |
| particle_engine | IRender | |
| pBeforePresentFunction | IRender | |
| pBillboardRenderListD3D | IRender | |
| pD3DBitmaps | RenderBase | protected |
| pD3DSprites | RenderBase | protected |
| pHDWaterBitmapIDs | IRender | |
| PostInitialization() | RenderBase | protected |
| PrepareDecorationsRenderList_ODM() | RenderOpenGL | virtual |
| Present() | RenderOpenGL | virtual |
| PresentBlackScreen() | RenderOpenGL | virtual |
| RasterLine2D(signed int uX, signed int uY, signed int uZ, signed int uW, unsigned __int16 uColor) | RenderOpenGL | virtual |
| RenderBase::RasterLine2D(int uX, int uY, int uZ, int uW, uint16_t uColor)=0 | IRender | pure virtual |
| Release() | RenderOpenGL | virtual |
| RemoveTextureFromDevice(Texture *texture) | RenderOpenGL | virtual |
| render_target_rgb | RenderOpenGL | protected |
| RenderBase() | RenderBase | inline |
| RenderOpenGL() | RenderOpenGL | |
| RenderTerrainD3D() | RenderOpenGL | virtual |
| ResetUIClipRect() | RenderOpenGL | virtual |
| RestoreBackBuffer() | RenderOpenGL | virtual |
| RestoreFrontBuffer() | RenderOpenGL | virtual |
| SavePCXScreenshot() | RenderOpenGL | virtual |
| SaveScreenshot(const String &filename, unsigned int width, unsigned int height) | RenderOpenGL | virtual |
| SaveWinnersCertificate(const char *a1) | RenderOpenGL | virtual |
| ScreenFade(unsigned int color, float t) | RenderOpenGL | virtual |
| SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1) | RenderOpenGL | protected |
| SetUIClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) | RenderOpenGL | virtual |
| SetUsingFog(bool is_using_fog) | IRender | inline |
| SetUsingSpecular(bool is_using_specular) | IRender | inline |
| spell_fx_renderer | IRender | |
| SwitchToWindow() | RenderOpenGL | virtual |
| TakeScreenshot(unsigned int width, unsigned int height) | RenderOpenGL | virtual |
| TexturePixelRotateDraw(float u, float v, Image *img, int time) | RenderOpenGL | virtual |
| ToggleColoredLights() | IRender | inline |
| ToggleTint() | IRender | inline |
| TransformBillboard(SoftwareBillboard *a2, RenderBillboard *pBillboard) | RenderBase | protected |
| TransformBillboardsAndSetPalettesODM() | RenderBase | virtual |
| uFogColor | IRender | |
| uNumBillboardsToDraw | IRender | |
| Update_Texture(Texture *texture) | RenderOpenGL | virtual |
| vis | IRender | |
| window | RenderBase | protected |
| WritePixel16(int x, int y, uint16_t color) | RenderOpenGL | virtual |
| ZBuffer_Fill_2(signed int a2, signed int a3, Image *pTexture, int a5) | RenderOpenGL | virtual |
| ZDrawTextureAlpha(float u, float v, Image *pTexture, int zVal) | RenderOpenGL | virtual |
| ~IRender() | IRender | inlinevirtual |
| ~RenderOpenGL() | RenderOpenGL | virtual |