World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
SDL_filesystem.h
См. документацию.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_filesystem_h_
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#define SDL_filesystem_h_
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#include "
SDL_stdinc.h
"
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#include "
begin_code.h
"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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extern
DECLSPEC
char
*SDLCALL
SDL_GetBasePath
(
void
);
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extern
DECLSPEC
char
*SDLCALL
SDL_GetPrefPath
(
const
char
*org,
const
char
*app);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "
close_code.h
"
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#endif
/* SDL_filesystem_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
SDL_GetPrefPath
DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app)
Get the user-and-app-specific path where files can be written.
close_code.h
begin_code.h
SDL_stdinc.h
SDL_GetBasePath
DECLSPEC char *SDLCALL SDL_GetBasePath(void)
Get the path where the application resides.
lib
win32
x86
sdl2-2.0.12
include
SDL_filesystem.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:41. Создано системой
1.8.17