World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
SDL_filesystem.h
См. документацию.
1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
28 #ifndef SDL_filesystem_h_
29 #define SDL_filesystem_h_
30 
31 #include "SDL_stdinc.h"
32 
33 #include "begin_code.h"
34 
35 /* Set up for C function definitions, even when using C++ */
36 #ifdef __cplusplus
37 extern "C" {
38 #endif
39 
63 extern DECLSPEC char *SDLCALL SDL_GetBasePath(void);
64 
126 extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app);
127 
128 /* Ends C function definitions when using C++ */
129 #ifdef __cplusplus
130 }
131 #endif
132 #include "close_code.h"
133 
134 #endif /* SDL_filesystem_h_ */
135 
136 /* vi: set ts=4 sw=4 expandtab: */
SDL_GetPrefPath
DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app)
Get the user-and-app-specific path where files can be written.
close_code.h
begin_code.h
SDL_stdinc.h
SDL_GetBasePath
DECLSPEC char *SDLCALL SDL_GetBasePath(void)
Get the path where the application resides.