World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Полный список членов класса RenderD3D, включая наследуемые из базового класса
bWindowed | RenderD3D | |
ClearTarget(unsigned int bClearColor, unsigned int uClearColor, unsigned int bClearDepth, float z_clear) | RenderD3D | |
CreateDevice(unsigned int uDeviceID, int bWindowed, OSWindow *window) | RenderD3D | |
CreateTexture(unsigned int uTextureWidth, unsigned int uTextureHeight, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture, bool bAlphaChannel, bool bMipmaps, unsigned int uMinDeviceTexDim) | RenderD3D | |
field_10 | RenderD3D | |
field_14 | RenderD3D | |
field_18 | RenderD3D | |
field_4 | RenderD3D | |
field_40 | RenderD3D | |
field_44 | RenderD3D | |
field_78 | RenderD3D | |
field_8 | RenderD3D | |
GetAvailableDevices(RenderD3D__DevInfo **pOutDevices) | RenderD3D | |
GetDeviceCaps() | RenderD3D | |
HandleLostResources() | RenderD3D | |
hWindow | RenderD3D | |
pAvailableDevices | RenderD3D | |
pBackBuffer | RenderD3D | |
pDevice | RenderD3D | |
pDirect3D | RenderD3D | |
pErrorMessage | RenderD3D | |
pFrontBuffer | RenderD3D | |
pHost | RenderD3D | |
Present(bool bForceBlit) | RenderD3D | |
pUnk | RenderD3D | |
pViewport | RenderD3D | |
pZBuffer | RenderD3D | |
Release() | RenderD3D | |
RenderD3D() | RenderD3D |