|
World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
|
Полный список членов класса RenderD3D, включая наследуемые из базового класса
| bWindowed | RenderD3D | |
| ClearTarget(unsigned int bClearColor, unsigned int uClearColor, unsigned int bClearDepth, float z_clear) | RenderD3D | |
| CreateDevice(unsigned int uDeviceID, int bWindowed, OSWindow *window) | RenderD3D | |
| CreateTexture(unsigned int uTextureWidth, unsigned int uTextureHeight, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture, bool bAlphaChannel, bool bMipmaps, unsigned int uMinDeviceTexDim) | RenderD3D | |
| field_10 | RenderD3D | |
| field_14 | RenderD3D | |
| field_18 | RenderD3D | |
| field_4 | RenderD3D | |
| field_40 | RenderD3D | |
| field_44 | RenderD3D | |
| field_78 | RenderD3D | |
| field_8 | RenderD3D | |
| GetAvailableDevices(RenderD3D__DevInfo **pOutDevices) | RenderD3D | |
| GetDeviceCaps() | RenderD3D | |
| HandleLostResources() | RenderD3D | |
| hWindow | RenderD3D | |
| pAvailableDevices | RenderD3D | |
| pBackBuffer | RenderD3D | |
| pDevice | RenderD3D | |
| pDirect3D | RenderD3D | |
| pErrorMessage | RenderD3D | |
| pFrontBuffer | RenderD3D | |
| pHost | RenderD3D | |
| Present(bool bForceBlit) | RenderD3D | |
| pUnk | RenderD3D | |
| pViewport | RenderD3D | |
| pZBuffer | RenderD3D | |
| Release() | RenderD3D | |
| RenderD3D() | RenderD3D |