World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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RenderD3D Cписок членов класса

Полный список членов класса RenderD3D, включая наследуемые из базового класса

bWindowedRenderD3D
ClearTarget(unsigned int bClearColor, unsigned int uClearColor, unsigned int bClearDepth, float z_clear)RenderD3D
CreateDevice(unsigned int uDeviceID, int bWindowed, OSWindow *window)RenderD3D
CreateTexture(unsigned int uTextureWidth, unsigned int uTextureHeight, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture, bool bAlphaChannel, bool bMipmaps, unsigned int uMinDeviceTexDim)RenderD3D
field_10RenderD3D
field_14RenderD3D
field_18RenderD3D
field_4RenderD3D
field_40RenderD3D
field_44RenderD3D
field_78RenderD3D
field_8RenderD3D
GetAvailableDevices(RenderD3D__DevInfo **pOutDevices)RenderD3D
GetDeviceCaps()RenderD3D
HandleLostResources()RenderD3D
hWindowRenderD3D
pAvailableDevicesRenderD3D
pBackBufferRenderD3D
pDeviceRenderD3D
pDirect3DRenderD3D
pErrorMessageRenderD3D
pFrontBufferRenderD3D
pHostRenderD3D
Present(bool bForceBlit)RenderD3D
pUnkRenderD3D
pViewportRenderD3D
pZBufferRenderD3D
Release()RenderD3D
RenderD3D()RenderD3D