World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Полный список членов класса SpriteFrameTable, включая наследуемые из базового класса
BinarySearch(const char *pSpriteName) | SpriteFrameTable | |
FastFindSprite(const char *pSpriteName) | SpriteFrameTable | |
FromFile(void *data_mm6, void *data_mm7, void *data_mm8) | SpriteFrameTable | |
GetFrame(unsigned int uSpriteID, unsigned int uTime) | SpriteFrameTable | |
GetFrameBy_x(unsigned int uSpriteID, signed int a3) | SpriteFrameTable | |
InitializeSprite(signed int uSpriteID) | SpriteFrameTable | |
pSpriteEFrames | SpriteFrameTable | |
pSpritePFrames | SpriteFrameTable | |
pSpriteSFrames | SpriteFrameTable | |
ReleaseSFrames() | SpriteFrameTable | |
ResetSomeSpriteFlags() | SpriteFrameTable | |
SpriteFrameTable() | SpriteFrameTable | inline |
ToFile() | SpriteFrameTable | |
uNumEFrames | SpriteFrameTable | |
uNumSpriteFrames | SpriteFrameTable | |
unused_field | SpriteFrameTable |