World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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OutdoorLocation Cписок членов класса

Полный список членов класса OutdoorLocation, включая наследуемые из базового класса

_47ED83(signed int a2, signed int a3)OutdoorLocation
_47F0E2()OutdoorLocation
ActuallyGetSomeOtherTileInfo(signed int uX, signed int uY)OutdoorLocation
ArrangeSpriteObjects()OutdoorLocation
CreateDebugLocation()OutdoorLocation
ddmOutdoorLocation
decal_builderOutdoorLocation
DoGetHeightOnTerrain(signed int sX, signed int sZ)OutdoorLocation
DoGetTile(int uX, int uZ)OutdoorLocation
Draw()OutdoorLocation
ExecDraw(unsigned int bRedraw)OutdoorLocation
fFogDensityOutdoorLocation
field_CB8OutdoorLocation
field_CC0OutdoorLocation
field_CE8OutdoorLocation
field_CF0OutdoorLocation
field_CF8OutdoorLocation
field_D00OutdoorLocation
field_D06OutdoorLocation
field_D08OutdoorLocation
field_D0COutdoorLocation
field_D10OutdoorLocation
field_D14OutdoorLocation
field_D24OutdoorLocation
field_D28OutdoorLocation
field_D2COutdoorLocation
field_D3COutdoorLocation
field_D40OutdoorLocation
field_D44OutdoorLocation
field_D48OutdoorLocation
field_D4COutdoorLocation
field_D50OutdoorLocation
field_D54OutdoorLocation
field_D58OutdoorLocation
field_D5COutdoorLocation
field_D60OutdoorLocation
field_D64OutdoorLocation
field_D68OutdoorLocation
field_F0OutdoorLocation
field_F2OutdoorLocation
field_F4OutdoorLocation
field_F8OutdoorLocation
GetFogDensityByTime()OutdoorLocation
GetHeightOnTerrain(int sX, int sZ)OutdoorLocation
GetNumFoodRequiredToRestInCurrentPos(int x, signed int y, int z)OutdoorLocation
GetSomeOtherTileInfo(int sX, int sY)OutdoorLocation
GetSoundIdByPosition(signed int X_pos, signed int Y_pos, int a4)OutdoorLocation
GetTile(int sX, int sZ)OutdoorLocation
GetTileIdByTileMapId(signed int a2)OutdoorLocation
GetTravelDestination(signed int sPartyX, signed int sPartyZ, char *pOut, signed int a5)OutdoorLocation
ground_tilesetOutdoorLocation
InitalizeActors(int a1)OutdoorLocation
Initialize(const String &filename, int days_played, int respawn_interval_days, int *thisa)OutdoorLocation
inv_sunlight_xOutdoorLocation
inv_sunlight_yOutdoorLocation
inv_sunlight_zOutdoorLocation
IsMapCellFullyRevealed(signed int a2, signed int a3)OutdoorLocation
IsMapCellPartiallyRevealed(signed int a2, signed int a3)OutdoorLocation
level_filenameOutdoorLocation
lightmap_builderOutdoorLocation
Load(const String &filename, int days_played, int respawn_interval_days, int *thisa)OutdoorLocation
LoadActualSkyFrame()OutdoorLocationstatic
LoadRoadTileset()OutdoorLocation
LoadTileGroupIds()OutdoorLocation
loc_timeOutdoorLocation
location_file_descriptionOutdoorLocation
location_filenameOutdoorLocation
logOutdoorLocation
main_tile_textureOutdoorLocation
max_terrain_dimming_levelOutdoorLocation
MessWithLUN()OutdoorLocation
numFaceIDListElemsOutdoorLocation
OutdoorLocation()OutdoorLocation
pBModelsOutdoorLocation
pCmapOutdoorLocation
pFaceIDLISTOutdoorLocation
pOMAPOutdoorLocation
PrepareActorsDrawList()OutdoorLocation
PrepareDecorations()OutdoorLocation
pSpawnPointsOutdoorLocation
pSpriteIDs_LUNOutdoorLocation
pTerrainOutdoorLocation
pTileTypesOutdoorLocation
Release()OutdoorLocation
SetFog()OutdoorLocation
sky_textureOutdoorLocation
sky_texture_filenameOutdoorLocation
spell_fx_rendererOutdoorLocation
subconstuctor()OutdoorLocation
uFullyRevealedCellOnMapOutdoorLocation
uLastSunlightUpdateMinuteOutdoorLocation
uNumSpawnPointsOutdoorLocation
uPartiallyRevealedCellOnMapOutdoorLocation
UpdateDiscoveredArea(int a2, int a3, int a4)OutdoorLocation
UpdateFog()OutdoorLocation
UpdateSunlightVectors()OutdoorLocation
uSpriteID_LUN1_2_cpOutdoorLocation
uSpriteID_LUN1_4_cpOutdoorLocation
uSpriteID_LUN3_4_cpOutdoorLocation
uSpriteID_LUN_SUNOutdoorLocation
uSpriteID_LUNFULLOutdoorLocation
vSunlightOutdoorLocation