World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
Sdl2Window Cписок членов класса

Полный список членов класса Sdl2Window, включая наследуемые из базового класса

Activate() overrideSdl2Windowvirtual
Focused() overrideSdl2Windowvirtual
gameCallbackOSWindowprotected
GetHeight() const overrideSdl2Windowvirtual
GetWidth() const overrideSdl2Windowvirtual
GetWinApiHandle() overrideSdl2Windowvirtual
GetX() const overrideSdl2Windowvirtual
GetY() const overrideSdl2Windowvirtual
logOSWindowprotected
MessageProc(const SDL_Event &e)Sdl2Windowprivate
OnOSMenu(int item_id) overrideSdl2Windowvirtual
OpenGlCreate() overrideSdl2Windowvirtual
OpenGlSwapBuffers() overrideSdl2Windowvirtual
OSWindow()OSWindow
PeekMessageLoop() overrideSdl2Windowvirtual
PeekSingleMessage() overrideSdl2Windowvirtual
Sdl2Window(SDL_Window *sdlWindow, SDL_Surface *sdlWindowSurface)Sdl2Windowinline
SdlkToChar(SDL_Keycode key, bool uppercase) constSdl2Windowprivate
SdlkToVk(SDL_Keycode key) constSdl2Windowprivate
sdlOpenGlContextSdl2Windowprivate
sdlWindowSdl2Windowprivate
sdlWindowSurfaceSdl2Windowprivate
SetCursor(const char *cursor_name) overrideSdl2Windowvirtual
SetFullscreenMode() overrideSdl2Windowvirtual
SetWindowedMode(int new_window_width, int new_window_height) overrideSdl2Windowvirtual
Show() overrideSdl2Windowvirtual
TransformCursorPos(Point &pt) const overrideSdl2Windowvirtual