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World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Полный список членов класса Sdl2Window, включая наследуемые из базового класса
| Activate() override | Sdl2Window | virtual |
| Focused() override | Sdl2Window | virtual |
| gameCallback | OSWindow | protected |
| GetHeight() const override | Sdl2Window | virtual |
| GetWidth() const override | Sdl2Window | virtual |
| GetWinApiHandle() override | Sdl2Window | virtual |
| GetX() const override | Sdl2Window | virtual |
| GetY() const override | Sdl2Window | virtual |
| log | OSWindow | protected |
| MessageProc(const SDL_Event &e) | Sdl2Window | private |
| OnOSMenu(int item_id) override | Sdl2Window | virtual |
| OpenGlCreate() override | Sdl2Window | virtual |
| OpenGlSwapBuffers() override | Sdl2Window | virtual |
| OSWindow() | OSWindow | |
| PeekMessageLoop() override | Sdl2Window | virtual |
| PeekSingleMessage() override | Sdl2Window | virtual |
| Sdl2Window(SDL_Window *sdlWindow, SDL_Surface *sdlWindowSurface) | Sdl2Window | inline |
| SdlkToChar(SDL_Keycode key, bool uppercase) const | Sdl2Window | private |
| SdlkToVk(SDL_Keycode key) const | Sdl2Window | private |
| sdlOpenGlContext | Sdl2Window | private |
| sdlWindow | Sdl2Window | private |
| sdlWindowSurface | Sdl2Window | private |
| SetCursor(const char *cursor_name) override | Sdl2Window | virtual |
| SetFullscreenMode() override | Sdl2Window | virtual |
| SetWindowedMode(int new_window_width, int new_window_height) override | Sdl2Window | virtual |
| Show() override | Sdl2Window | virtual |
| TransformCursorPos(Point &pt) const override | Sdl2Window | virtual |