World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
|
Полный список членов класса Sdl2Window, включая наследуемые из базового класса
Activate() override | Sdl2Window | virtual |
Focused() override | Sdl2Window | virtual |
gameCallback | OSWindow | protected |
GetHeight() const override | Sdl2Window | virtual |
GetWidth() const override | Sdl2Window | virtual |
GetWinApiHandle() override | Sdl2Window | virtual |
GetX() const override | Sdl2Window | virtual |
GetY() const override | Sdl2Window | virtual |
log | OSWindow | protected |
MessageProc(const SDL_Event &e) | Sdl2Window | private |
OnOSMenu(int item_id) override | Sdl2Window | virtual |
OpenGlCreate() override | Sdl2Window | virtual |
OpenGlSwapBuffers() override | Sdl2Window | virtual |
OSWindow() | OSWindow | |
PeekMessageLoop() override | Sdl2Window | virtual |
PeekSingleMessage() override | Sdl2Window | virtual |
Sdl2Window(SDL_Window *sdlWindow, SDL_Surface *sdlWindowSurface) | Sdl2Window | inline |
SdlkToChar(SDL_Keycode key, bool uppercase) const | Sdl2Window | private |
SdlkToVk(SDL_Keycode key) const | Sdl2Window | private |
sdlOpenGlContext | Sdl2Window | private |
sdlWindow | Sdl2Window | private |
sdlWindowSurface | Sdl2Window | private |
SetCursor(const char *cursor_name) override | Sdl2Window | virtual |
SetFullscreenMode() override | Sdl2Window | virtual |
SetWindowedMode(int new_window_width, int new_window_height) override | Sdl2Window | virtual |
Show() override | Sdl2Window | virtual |
TransformCursorPos(Point &pt) const override | Sdl2Window | virtual |