World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
SDL_opengles2_gl2platform.h
См. документацию.
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#ifndef __gl2platform_h_
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#define __gl2platform_h_
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/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
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/*
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* This document is licensed under the SGI Free Software B License Version
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* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
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*/
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/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
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*
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* Adopters may modify khrplatform.h and this file to suit their platform.
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* You are encouraged to submit all modifications to the Khronos group so that
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* they can be included in future versions of this file. Please submit changes
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* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
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* by filing a bug against product "OpenGL-ES" component "Registry".
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*/
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/*#include <KHR/khrplatform.h>*/
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#ifndef GL_APICALL
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#define GL_APICALL KHRONOS_APICALL
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#endif
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#ifndef GL_APIENTRY
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#define GL_APIENTRY KHRONOS_APIENTRY
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#endif
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#endif
/* __gl2platform_h_ */
lib
win32
x86
sdl2-2.0.12
include
SDL_opengles2_gl2platform.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:43. Создано системой
1.8.17