World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
stru141_actor_collision_object Cписок членов класса

Полный список членов класса stru141_actor_collision_object, включая наследуемые из базового класса

CalcMovementExtents(int a2)stru141_actor_collision_object
directionstru141_actor_collision_object
field_0stru141_actor_collision_object
field_10stru141_actor_collision_object
field_14stru141_actor_collision_object
field_18stru141_actor_collision_object
field_4Cstru141_actor_collision_object
field_50stru141_actor_collision_object
field_54stru141_actor_collision_object
field_6Cstru141_actor_collision_object
field_70stru141_actor_collision_object
field_7Cstru141_actor_collision_object
field_80stru141_actor_collision_object
field_84stru141_actor_collision_object
field_88stru141_actor_collision_object
field_8_radiusstru141_actor_collision_object
field_A4stru141_actor_collision_object
heightstru141_actor_collision_object
inv_speedstru141_actor_collision_object
normalstru141_actor_collision_object
normal2stru141_actor_collision_object
pidstru141_actor_collision_object
positionstru141_actor_collision_object
prolly_normal_dstru141_actor_collision_object
sMaxXstru141_actor_collision_object
sMaxYstru141_actor_collision_object
sMaxZstru141_actor_collision_object
sMinXstru141_actor_collision_object
sMinYstru141_actor_collision_object
sMinZstru141_actor_collision_object
speedstru141_actor_collision_object
uSectorIDstru141_actor_collision_object
velocitystru141_actor_collision_object