World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
WinApiWindow Cписок членов класса

Полный список членов класса WinApiWindow, включая наследуемые из базового класса

Activate() overrideWinApiWindowvirtual
CreateDebugMenuPanel()WinApiWindowprivate
Focused() overrideWinApiWindowvirtual
gameCallbackOSWindowprotected
GetHeight() const overrideWinApiWindowvirtual
GetWidth() const overrideWinApiWindowvirtual
GetWinApiHandle() overrideWinApiWindowvirtual
GetX() const overrideWinApiWindowvirtual
GetY() const overrideWinApiWindowvirtual
hwndWinApiWindowprivate
logOSWindowprotected
OnOSMenu(int item_id) overrideWinApiWindowvirtual
OpenGlCreate()=0OSWindowpure virtual
OpenGlSwapBuffers()=0OSWindowpure virtual
OSWindow()OSWindow
PeekMessageLoop() overrideWinApiWindowvirtual
PeekSingleMessage() overrideWinApiWindowvirtual
SetCursor(const char *cursor_name) overrideWinApiWindowvirtual
SetFullscreenMode() overrideWinApiWindowvirtual
SetWindowedMode(int new_window_width, int new_window_height) overrideWinApiWindowvirtual
Show() overrideWinApiWindowvirtual
TransformCursorPos(Point &pt) const overrideWinApiWindowvirtual
WinApiMessageProc(int msg, int wparam, void *lparam, void **result)WinApiWindowprivate
WinApiMsgRouter(HWND hwnd, int msg, int wparam, void *lparam)WinApiWindowfriend
WinApiWindow(HWND hwnd)WinApiWindowinlineexplicit