World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
Mouse Cписок членов класса

Полный список членов класса Mouse, включая наследуемые из базового класса

_469AE4()Mouse
Activate()Mouse
AllocCursorSystemMem()Mouse
bActiveMouse
bInitializedMouse
bRedrawMouse
ChangeActivation(int a1)Mouse
ClearCursor()Mouse
ClearPickedItem()Mouse
cursor_imgMouse
cursor_nameMouse
Deactivate()Mouse
DoAllocCursorMem()Mouse
DrawCursor()Mouse
DrawCursorToTarget()Mouse
field_100Mouse
field_104Mouse
field_18Mouse
field_1CMouse
field_20Mouse
field_34Mouse
field_50Mouse
field_54Mouse
field_5CMouse
field_8Mouse
field_94Mouse
field_98Mouse
field_9CMouse
field_A0Mouse
field_A4Mouse
field_A8Mouse
field_ACMouse
field_B0Mouse
field_B4Mouse
field_B8Mouse
field_BCMouse
field_CMouse
field_C0Mouse
field_D4Mouse
field_D8Mouse
field_DCMouse
field_E0Mouse
field_F4Mouse
GetClickPos(unsigned int *pX, unsigned int *pY)Mouse
GetCursorPos()Mouse
Initialize(OSWindow *window)Mouse
Mouse()Mouseinline
pCursorBitmap2_sysmemMouse
pCursorBitmap_sysmemMouse
pCursorBitmapPosMouse
pCursorBitmapRect_wMouse
pCursorBitmapRect_xMouse
pCursorBitmapRect_yMouse
pCursorBitmapRect_zMouse
pPickedItemMouse
ptr_90Mouse
pWardMouse
ReadCursorWithItem()Mouse
RemoveHoldingItem()Mouse
SetActive(bool active)Mouse
SetCurrentCursorBitmap()Mouse
SetCursorBitmapFromItemID(unsigned int uItemID)Mouse
SetCursorImage(const String &name)Mouse
SetMouseClick(int x, int y)Mouse
uCursorBitmapHeightMouse
uCursorBitmapPitchMouse
uCursorBitmapWidthMouse
uCursorWithItemXMouse
uCursorWithItemYMouse
UI_OnMouseLeftClick()Mouse
uMouseClickXMouse
uMouseClickYMouse
uPointingObjectIDMouse
windowMouse