World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Полный список членов класса PlayerFrameTable, включая наследуемые из базового класса
FromFile(void *data_mm6, void *data_mm7, void *data_mm8) | PlayerFrameTable | |
FromFileTxt(const char *Args) | PlayerFrameTable | |
GetFrameBy_x(unsigned int uFramesetID, unsigned int uFrameID) | PlayerFrameTable | |
GetFrameBy_y(int *a2, int *a3, int a4) | PlayerFrameTable | |
GetFrameIdByExpression(CHARACTER_EXPRESSION_ID expression) | PlayerFrameTable | |
pFrames | PlayerFrameTable | |
PlayerFrameTable() | PlayerFrameTable | inline |
ToFile() | PlayerFrameTable | |
uNumFrames | PlayerFrameTable |