World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
SpriteObject Cписок членов класса

Полный список членов класса SpriteObject, включая наследуемые из базового класса

_46BEF1_apply_spells_aoe()SpriteObject
AttachedToActor() constSpriteObjectinline
containing_itemSpriteObject
Create(int yaw, int pitch, int a4, int a5)SpriteObject
Create_Splash_Object(int x, int y, int z)SpriteObjectstatic
ExplosionTraps()SpriteObject
field_20SpriteObject
field_22_glow_radius_multiplierSpriteObject
field_54SpriteObject
field_60_distance_related_prolly_lodSpriteObject
field_61SpriteObject
field_62SpriteObject
field_64SpriteObject
GetLifetime()SpriteObject
GetParticleTrailColorB()SpriteObject
GetParticleTrailColorG()SpriteObject
GetParticleTrailColorR()SpriteObject
GetSpriteFrame()SpriteObject
HasSprite()SpriteObject
InitializeSpriteObjects()SpriteObjectstatic
IsUnpickable()SpriteObject
OnInteraction(unsigned int uLayingItemID)SpriteObjectstatic
spell_caster_pidSpriteObject
spell_idSpriteObject
spell_levelSpriteObject
spell_skillSpriteObject
spell_target_pidSpriteObject
SpriteObject()SpriteObject
sub_42F7EB_DropItemAt(SPRITE_OBJECT_TYPE sprite, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9)SpriteObjectstatic
uAttributesSpriteObject
uFacingSpriteObject
uObjectDescIDSpriteObject
UpdateObject_fn0_BLV(unsigned int uLayingItemID)SpriteObjectstatic
UpdateObject_fn0_ODM(unsigned int uLayingItemID)SpriteObjectstatic
uSectorIDSpriteObject
uSoundIDSpriteObject
uSpriteFrameIDSpriteObject
uTypeSpriteObject
vPositionSpriteObject
vVelocitySpriteObject