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World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Полный список членов класса AssetsManager, включая наследуемые из базового класса
| AssetsManager() | AssetsManager | inline |
| bitmaps | AssetsManager | protected |
| GetBitmap(const String &name) | AssetsManager | |
| GetImage_Alpha(const String &name) | AssetsManager | |
| GetImage_ColorKey(const String &name, uint16_t colorkey) | AssetsManager | |
| GetImage_PCXFromFile(const String &name) | AssetsManager | |
| GetImage_PCXFromIconsLOD(const String &name) | AssetsManager | |
| GetImage_PCXFromNewLOD(const String &name) | AssetsManager | |
| GetImage_Solid(const String &name) | AssetsManager | |
| GetSprite(const String &name, unsigned int palette_id, unsigned int lod_sprite_id) | AssetsManager | |
| images | AssetsManager | protected |
| ReleaseAllImages() | AssetsManager | |
| ReleaseImage(const String &name) | AssetsManager | |
| sprites | AssetsManager | protected |