Полный список членов класса SpellFxRenderer, включая наследуемые из базового класса
_4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(struct SpriteObject *a2, unsigned int uDiffuse, Texture *texture) | SpellFxRenderer | |
_4A75CC_single_spell_collision_particle(struct SpriteObject *a1, unsigned int uDiffuse, Texture *texture) | SpellFxRenderer | |
_4A7688_fireball_collision_particle(struct SpriteObject *a2) | SpellFxRenderer | |
_4A77FD_implosion_particle_d3d(struct SpriteObject *a1) | SpellFxRenderer | |
_4A78AE_sparks_spell(struct SpriteObject *a1) | SpellFxRenderer | |
_4A7948_mind_blast_after_effect(struct SpriteObject *a1) | SpellFxRenderer | |
_4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(SpriteObject *a1, unsigned int uDiffuse, Texture *texture, float a4) | SpellFxRenderer | |
_4A7C07_stun_spell_fx(struct SpriteObject *a2) | SpellFxRenderer | |
_4A7E89_sparkles_on_actor_after_it_casts_buff(struct Actor *pActor, unsigned int uDiffuse) | SpellFxRenderer | |
_4A7F74(int x, int y, int z) | SpellFxRenderer | |
_4A806F_get_mass_distortion_value(struct Actor *pActor) | SpellFxRenderer | |
_4A8BFC() | SpellFxRenderer | |
_unused_uSpriteID_sp57c | SpellFxRenderer | |
AddMobileLight(struct SpriteObject *a1, unsigned int uDiffuse, int uRadius) | SpellFxRenderer | |
AddProjectile(struct SpriteObject *a2, int a3, Texture *) | SpellFxRenderer | |
array_4 | SpellFxRenderer | |
DoAddProjectile(float srcX, float srcY, float srcZ, float dstX, float dstY, float dstZ, Texture *) | SpellFxRenderer | |
DrawPlayerBuffAnims() | SpellFxRenderer | |
DrawProjectiles() | SpellFxRenderer | |
effpar01 | SpellFxRenderer | |
effpar02 | SpellFxRenderer | |
effpar03 | SpellFxRenderer | |
FadeScreen__like_Turn_Undead_and_mb_Armageddon(unsigned int uDiffuseColor, unsigned int uFadeTime) | SpellFxRenderer | |
field_0 | SpellFxRenderer | |
field_1F4 | SpellFxRenderer | |
field_1F8 | SpellFxRenderer | |
field_1FC | SpellFxRenderer | |
field_200 | SpellFxRenderer | |
field_204 | SpellFxRenderer | |
field_5D0 | SpellFxRenderer | |
field_5F4 | SpellFxRenderer | |
LoadAnimations() | SpellFxRenderer | |
particle_engine | SpellFxRenderer | |
pPlayerBuffs | SpellFxRenderer | |
pProjectiles | SpellFxRenderer | |
pStru1 | SpellFxRenderer | |
RenderAsSprite(struct SpriteObject *a2) | SpellFxRenderer | |
RenderSpecialEffects() | SpellFxRenderer | |
SetPlayerBuffAnim(uint16_t uSpellID, uint16_t uPlayerID) | SpellFxRenderer | |
SpellFxRenderer() | SpellFxRenderer | inline |
uAnimLength | SpellFxRenderer | |
uFadeColor | SpellFxRenderer | |
uFadeLength | SpellFxRenderer | |
uFadeTime | SpellFxRenderer | |
uNumProjectiles | SpellFxRenderer | |
~SpellFxRenderer() | SpellFxRenderer | inline |