World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
SpellFxRenderer Cписок членов класса

Полный список членов класса SpellFxRenderer, включая наследуемые из базового класса

_4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(struct SpriteObject *a2, unsigned int uDiffuse, Texture *texture)SpellFxRenderer
_4A75CC_single_spell_collision_particle(struct SpriteObject *a1, unsigned int uDiffuse, Texture *texture)SpellFxRenderer
_4A7688_fireball_collision_particle(struct SpriteObject *a2)SpellFxRenderer
_4A77FD_implosion_particle_d3d(struct SpriteObject *a1)SpellFxRenderer
_4A78AE_sparks_spell(struct SpriteObject *a1)SpellFxRenderer
_4A7948_mind_blast_after_effect(struct SpriteObject *a1)SpellFxRenderer
_4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(SpriteObject *a1, unsigned int uDiffuse, Texture *texture, float a4)SpellFxRenderer
_4A7C07_stun_spell_fx(struct SpriteObject *a2)SpellFxRenderer
_4A7E89_sparkles_on_actor_after_it_casts_buff(struct Actor *pActor, unsigned int uDiffuse)SpellFxRenderer
_4A7F74(int x, int y, int z)SpellFxRenderer
_4A806F_get_mass_distortion_value(struct Actor *pActor)SpellFxRenderer
_4A8BFC()SpellFxRenderer
_unused_uSpriteID_sp57cSpellFxRenderer
AddMobileLight(struct SpriteObject *a1, unsigned int uDiffuse, int uRadius)SpellFxRenderer
AddProjectile(struct SpriteObject *a2, int a3, Texture *)SpellFxRenderer
array_4SpellFxRenderer
DoAddProjectile(float srcX, float srcY, float srcZ, float dstX, float dstY, float dstZ, Texture *)SpellFxRenderer
DrawPlayerBuffAnims()SpellFxRenderer
DrawProjectiles()SpellFxRenderer
effpar01SpellFxRenderer
effpar02SpellFxRenderer
effpar03SpellFxRenderer
FadeScreen__like_Turn_Undead_and_mb_Armageddon(unsigned int uDiffuseColor, unsigned int uFadeTime)SpellFxRenderer
field_0SpellFxRenderer
field_1F4SpellFxRenderer
field_1F8SpellFxRenderer
field_1FCSpellFxRenderer
field_200SpellFxRenderer
field_204SpellFxRenderer
field_5D0SpellFxRenderer
field_5F4SpellFxRenderer
LoadAnimations()SpellFxRenderer
particle_engineSpellFxRenderer
pPlayerBuffsSpellFxRenderer
pProjectilesSpellFxRenderer
pStru1SpellFxRenderer
RenderAsSprite(struct SpriteObject *a2)SpellFxRenderer
RenderSpecialEffects()SpellFxRenderer
SetPlayerBuffAnim(uint16_t uSpellID, uint16_t uPlayerID)SpellFxRenderer
SpellFxRenderer()SpellFxRendererinline
uAnimLengthSpellFxRenderer
uFadeColorSpellFxRenderer
uFadeLengthSpellFxRenderer
uFadeTimeSpellFxRenderer
uNumProjectilesSpellFxRenderer
~SpellFxRenderer()SpellFxRendererinline