World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
- p -
Paralyzed :
Actor.h
ParticleType_1 :
ParticleEngine.h
ParticleType_8 :
ParticleEngine.h
ParticleType_Bitmap :
ParticleEngine.h
ParticleType_Diffuse :
ParticleEngine.h
ParticleType_Invalid :
ParticleEngine.h
ParticleType_Line :
ParticleEngine.h
ParticleType_Rotating :
ParticleEngine.h
ParticleType_Sprite :
ParticleEngine.h
PARTY_BUFF_DAY_OF_GODS :
Party.h
PARTY_BUFF_DETECT_LIFE :
Party.h
PARTY_BUFF_FEATHER_FALL :
Party.h
PARTY_BUFF_FLY :
Party.h
PARTY_BUFF_HASTE :
Party.h
PARTY_BUFF_HEROISM :
Party.h
PARTY_BUFF_IMMOLATION :
Party.h
PARTY_BUFF_INVISIBILITY :
Party.h
PARTY_BUFF_PROTECTION_FROM_MAGIC :
Party.h
PARTY_BUFF_RESIST_AIR :
Party.h
PARTY_BUFF_RESIST_BODY :
Party.h
PARTY_BUFF_RESIST_EARTH :
Party.h
PARTY_BUFF_RESIST_FIRE :
Party.h
PARTY_BUFF_RESIST_MIND :
Party.h
PARTY_BUFF_RESIST_WATER :
Party.h
PARTY_BUFF_SHIELD :
Party.h
PARTY_BUFF_STONE_SKIN :
Party.h
PARTY_BUFF_TORCHLIGHT :
Party.h
PARTY_BUFF_WATER_WALK :
Party.h
PARTY_BUFF_WIZARD_EYE :
Party.h
PARTY_CenterView :
Party.h
PARTY_dword :
Party.h
PARTY_FastTurnLeft :
Party.h
PARTY_FastTurnRight :
Party.h
PARTY_FLAGS_1_0002 :
Party.h
PARTY_FLAGS_1_ALERT_RED :
Party.h
PARTY_FLAGS_1_ALERT_YELLOW :
Party.h
PARTY_FLAGS_1_BURNING :
Party.h
PARTY_FLAGS_1_FALLING :
Party.h
PARTY_FLAGS_1_LANDING :
Party.h
PARTY_FLAGS_1_STANDING_ON_WATER :
Party.h
PARTY_FLAGS_1_WATER_DAMAGE :
Party.h
PARTY_FLAGS_2_RUNNING :
Party.h
PARTY_FlyDown :
Party.h
PARTY_FlyUp :
Party.h
PARTY_INVALID :
Party.h
PARTY_Jump :
Party.h
PARTY_Land :
Party.h
PARTY_LookDown :
Party.h
PARTY_LookUp :
Party.h
PARTY_QUEST_EMERALD_HAT_ACTIVE :
Party.h
PARTY_QUEST_EMERALD_LONGBOW_ACTIVE :
Party.h
PARTY_QUEST_EMERALD_LUTE_ACTIVE :
Party.h
PARTY_QUEST_EMERALD_MARGARETH_OFF :
Party.h
PARTY_QUEST_EMERALD_PLATE_ACTIVE :
Party.h
PARTY_QUEST_EMERALD_RED_POTION_ACTIVE :
Party.h
PARTY_QUEST_EMERALD_SEASHELL_ACTIVE :
Party.h
PARTY_QUEST_EVENMORN_MAP_FOUND :
Party.h
PARTY_QUEST_FINISHED_EMERALD_ISLE :
Party.h
PARTY_QUEST_FOUNTAIN_CELESTIA :
Party.h
PARTY_QUEST_FOUNTAIN_EVENMORN_ISLE :
Party.h
PARTY_QUEST_FOUNTAIN_HARMONDALE :
Party.h
PARTY_QUEST_FOUNTAIN_NIGHON :
Party.h
PARTY_QUEST_FOUNTAIN_PIERPONT :
Party.h
PARTY_QUEST_FOUNTAIN_THE_PIT :
Party.h
PARTY_QUEST_HARMONDALE_REBUILT :
Party.h
PARTY_QUEST_OBELISK_AVLEE :
Party.h
PARTY_QUEST_OBELISK_BARROW_DOWNS :
Party.h
PARTY_QUEST_OBELISK_BRACADA_DESERT :
Party.h
PARTY_QUEST_OBELISK_CELESTE :
Party.h
PARTY_QUEST_OBELISK_DEYJA :
Party.h
PARTY_QUEST_OBELISK_ERATHIA :
Party.h
PARTY_QUEST_OBELISK_EVENMORN_ISLAND :
Party.h
PARTY_QUEST_OBELISK_HARMONDALE :
Party.h
PARTY_QUEST_OBELISK_LAND_OF_THE_GIANTS :
Party.h
PARTY_QUEST_OBELISK_MOUNT_NIGHON :
Party.h
PARTY_QUEST_OBELISK_STONE_CITY :
Party.h
PARTY_QUEST_OBELISK_TATALIA :
Party.h
PARTY_QUEST_OBELISK_THE_PIT :
Party.h
PARTY_QUEST_OBELISK_TREASURE_FOUND :
Party.h
PARTY_QUEST_OBELISK_TULAREAN_FOREST :
Party.h
PARTY_RunBackward :
Party.h
PARTY_RunForward :
Party.h
PARTY_StrafeLeft :
Party.h
PARTY_StrafeRight :
Party.h
PARTY_TurnLeft :
Party.h
PARTY_TurnRight :
Party.h
PARTY_unkA :
Party.h
PARTY_unkB :
Party.h
PARTY_WalkBackward :
Party.h
PARTY_WalkForward :
Party.h
Pathfinder :
NPC.h
Piper :
NPC.h
Pirate :
NPC.h
PLAYER_BUFF_ACCURACY :
Player.h
PLAYER_BUFF_BLESS :
Player.h
PLAYER_BUFF_ENDURANCE :
Player.h
PLAYER_BUFF_FATE :
Player.h
PLAYER_BUFF_HAMMERHANDS :
Player.h
PLAYER_BUFF_HASTE :
Player.h
PLAYER_BUFF_HEROISM :
Player.h
PLAYER_BUFF_INTELLIGENCE :
Player.h
PLAYER_BUFF_LUCK :
Player.h
PLAYER_BUFF_PAIN_REFLECTION :
Player.h
PLAYER_BUFF_PRESERVATION :
Player.h
PLAYER_BUFF_REGENERATION :
Player.h
PLAYER_BUFF_RESIST_AIR :
Player.h
PLAYER_BUFF_RESIST_BODY :
Player.h
PLAYER_BUFF_RESIST_EARTH :
Player.h
PLAYER_BUFF_RESIST_FIRE :
Player.h
PLAYER_BUFF_RESIST_MIND :
Player.h
PLAYER_BUFF_RESIST_WATER :
Player.h
PLAYER_BUFF_SHIELD :
Player.h
PLAYER_BUFF_SPEED :
Player.h
PLAYER_BUFF_STONESKIN :
Player.h
PLAYER_BUFF_STRENGTH :
Player.h
PLAYER_BUFF_WATER_WALK :
Player.h
PLAYER_BUFF_WILLPOWER :
Player.h
PLAYER_CLASS_ARCH_DRUID :
Player.h
PLAYER_CLASS_ARCHER :
Player.h
PLAYER_CLASS_ARCHMAGE :
Player.h
PLAYER_CLASS_ASSASSIN :
Player.h
PLAYER_CLASS_BLACK_KNIGHT :
Player.h
PLAYER_CLASS_BOUNTY_HUNTER :
Player.h
PLAYER_CLASS_CHAMPION :
Player.h
PLAYER_CLASS_CHEVALIER :
Player.h
PLAYER_CLASS_CLERIC :
Player.h
PLAYER_CLASS_CRUSADER :
Player.h
PLAYER_CLASS_DRUID :
Player.h
PLAYER_CLASS_GREAT_DRUID :
Player.h
PLAYER_CLASS_HERO :
Player.h
PLAYER_CLASS_HUNTER :
Player.h
PLAYER_CLASS_INITIATE :
Player.h
PLAYER_CLASS_KNIGHT :
Player.h
PLAYER_CLASS_LICH :
Player.h
PLAYER_CLASS_MASTER :
Player.h
PLAYER_CLASS_MASTER_ARCHER :
Player.h
PLAYER_CLASS_MONK :
Player.h
PLAYER_CLASS_NINJA :
Player.h
PLAYER_CLASS_PALADIN :
Player.h
PLAYER_CLASS_PRIEST :
Player.h
PLAYER_CLASS_PRIEST_OF_MOON :
Player.h
PLAYER_CLASS_PRIEST_OF_SUN :
Player.h
PLAYER_CLASS_RANGER :
Player.h
PLAYER_CLASS_RANGER_LORD :
Player.h
PLAYER_CLASS_ROGUE :
Player.h
PLAYER_CLASS_SNIPER :
Player.h
PLAYER_CLASS_SORCERER :
Player.h
PLAYER_CLASS_SPY :
Player.h
PLAYER_CLASS_THEIF :
Player.h
PLAYER_CLASS_VILLIAN :
Player.h
PLAYER_CLASS_WARLOCK :
Player.h
PLAYER_CLASS_WARRIOR_MAGE :
Player.h
PLAYER_CLASS_WIZARD :
Player.h
PLAYER_SKILL_AIR :
Player.h
PLAYER_SKILL_ALCHEMY :
Player.h
PLAYER_SKILL_ARMSMASTER :
Player.h
PLAYER_SKILL_AXE :
Player.h
PLAYER_SKILL_BLASTER :
Player.h
PLAYER_SKILL_BODY :
Player.h
PLAYER_SKILL_BODYBUILDING :
Player.h
PLAYER_SKILL_BOW :
Player.h
PLAYER_SKILL_CHAIN :
Player.h
PLAYER_SKILL_CLUB :
Player.h
PLAYER_SKILL_DAGGER :
Player.h
PLAYER_SKILL_DARK :
Player.h
PLAYER_SKILL_DIPLOMACY :
Player.h
PLAYER_SKILL_DODGE :
Player.h
PLAYER_SKILL_EARTH :
Player.h
PLAYER_SKILL_FIRE :
Player.h
PLAYER_SKILL_INVALID :
Player.h
PLAYER_SKILL_ITEM_ID :
Player.h
PLAYER_SKILL_LEARNING :
Player.h
PLAYER_SKILL_LEATHER :
Player.h
PLAYER_SKILL_LIGHT :
Player.h
PLAYER_SKILL_MACE :
Player.h
PLAYER_SKILL_MEDITATION :
Player.h
PLAYER_SKILL_MERCHANT :
Player.h
PLAYER_SKILL_MIND :
Player.h
PLAYER_SKILL_MISC :
Player.h
PLAYER_SKILL_MONSTER_ID :
Player.h
PLAYER_SKILL_PERCEPTION :
Player.h
PLAYER_SKILL_PLATE :
Player.h
PLAYER_SKILL_REPAIR :
Player.h
PLAYER_SKILL_SHIELD :
Player.h
PLAYER_SKILL_SPEAR :
Player.h
PLAYER_SKILL_SPIRIT :
Player.h
PLAYER_SKILL_STAFF :
Player.h
PLAYER_SKILL_STEALING :
Player.h
PLAYER_SKILL_SWORD :
Player.h
PLAYER_SKILL_TIEVERY :
Player.h
PLAYER_SKILL_TRAP_DISARM :
Player.h
PLAYER_SKILL_UNARMED :
Player.h
PLAYER_SKILL_WATER :
Player.h
POLYGON_Ceiling :
Indoor.h
POLYGON_Floor :
Indoor.h
POLYGON_InBetweenCeilingAndWall :
Indoor.h
POLYGON_InBetweenFloorAndWall :
Indoor.h
POLYGON_Invalid :
Indoor.h
POLYGON_unk :
Indoor.h
POLYGON_VerticalWall :
Indoor.h
Porter :
NPC.h
Prelate :
NPC.h
Psychic :
NPC.h
Pursuing :
Actor.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:05:38. Создано системой
1.8.17