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World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Функции | |
| uint32_t | int_get_vector_length (int32_t x, int32_t y, int32_t z) |
См. определение в файле VectorTypes.cpp строка 8
Используется в CastSpellInfoHelpers::_427E01_cast_spell(), _43F5C8_get_point_light_level_with_respect_to_lights(), _45063B_spawn_some_monster(), LightmapBuilder::_45BE86_build_light_polygon(), LightmapBuilder::_45CC0C_light(), Party::_46A89E_immolation_effect(), Actor::AggroSurroundingPeasants(), CheckActors_proximity(), Actor::DamageMonsterFromParty(), GameUI_GetMinimapHintText(), Vec3< int >::GetDistanceTo(), GetMapBookHintText(), IsBModelVisible(), Actor::MakeActorAIList_BLV(), Actor::MakeActorAIList_ODM(), UpdateActors_BLV(), UpdateObjects() и Party::Yell().
Граф вызова функции: