World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
adts_parser.h
См. документацию.
1 /*
2  * This file is part of FFmpeg.
3  *
4  * FFmpeg is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * FFmpeg is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with FFmpeg; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
17  */
18 
19 #ifndef AVCODEC_ADTS_PARSER_H
20 #define AVCODEC_ADTS_PARSER_H
21 
22 #include <stddef.h>
23 #include <stdint.h>
24 
25 #define AV_AAC_ADTS_HEADER_SIZE 7
26 
35  uint8_t *frames);
36 
37 #endif /* AVCODEC_ADTS_PARSER_H */
av_adts_header_parse
int av_adts_header_parse(const uint8_t *buf, uint32_t *samples, uint8_t *frames)
buf
GLenum GLuint GLenum GLsizei const GLchar * buf
Definition: SDL_opengl_glext.h:2483
uint8_t
unsigned __int8 uint8_t
Definition: SDL_config.h:35
uint32_t
unsigned __int32 uint32_t
Definition: SDL_config.h:39
samples
GLsizei samples
Definition: SDL_opengl_glext.h:1188