World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
SDL_bits.h
См. документацию.
1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
28 #ifndef SDL_bits_h_
29 #define SDL_bits_h_
30 
31 #include "SDL_stdinc.h"
32 
33 #include "begin_code.h"
34 /* Set up for C function definitions, even when using C++ */
35 #ifdef __cplusplus
36 extern "C" {
37 #endif
38 
50 #if defined(__WATCOMC__) && defined(__386__)
51 extern _inline int _SDL_clz_watcom (Uint32);
52 #pragma aux _SDL_clz_watcom = \
53  "bsr eax, eax" \
54  "xor eax, 31" \
55  parm [eax] nomemory \
56  value [eax] \
57  modify exact [eax] nomemory;
58 #endif
59 
60 SDL_FORCE_INLINE int
62 {
63 #if defined(__GNUC__) && (__GNUC__ >= 4 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4))
64  /* Count Leading Zeroes builtin in GCC.
65  * http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html
66  */
67  if (x == 0) {
68  return -1;
69  }
70  return 31 - __builtin_clz(x);
71 #elif defined(__WATCOMC__) && defined(__386__)
72  if (x == 0) {
73  return -1;
74  }
75  return 31 - _SDL_clz_watcom(x);
76 #else
77  /* Based off of Bit Twiddling Hacks by Sean Eron Anderson
78  * <seander@cs.stanford.edu>, released in the public domain.
79  * http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog
80  */
81  const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000};
82  const int S[] = {1, 2, 4, 8, 16};
83 
84  int msbIndex = 0;
85  int i;
86 
87  if (x == 0) {
88  return -1;
89  }
90 
91  for (i = 4; i >= 0; i--)
92  {
93  if (x & b[i])
94  {
95  x >>= S[i];
96  msbIndex |= S[i];
97  }
98  }
99 
100  return msbIndex;
101 #endif
102 }
103 
104 SDL_FORCE_INLINE SDL_bool
106 {
107  if (x && !(x & (x - 1))) {
108  return SDL_TRUE;
109  }
110  return SDL_FALSE;
111 }
112 
113 /* Ends C function definitions when using C++ */
114 #ifdef __cplusplus
115 }
116 #endif
117 #include "close_code.h"
118 
119 #endif /* SDL_bits_h_ */
120 
121 /* vi: set ts=4 sw=4 expandtab: */
close_code.h
begin_code.h
x
EGLSurface EGLint x
Definition: SDL_egl.h:1596
SDL_HasExactlyOneBitSet32
SDL_FORCE_INLINE SDL_bool SDL_HasExactlyOneBitSet32(Uint32 x)
Definition: SDL_bits.h:105
SDL_FALSE
@ SDL_FALSE
Definition: SDL_stdinc.h:163
_SDL_clz_watcom
_inline int _SDL_clz_watcom(Uint32)
SDL_bool
SDL_bool
Definition: SDL_stdinc.h:161
b
GLboolean GLboolean GLboolean b
Definition: SDL_opengl_glext.h:1112
SDL_TRUE
@ SDL_TRUE
Definition: SDL_stdinc.h:164
SDL_stdinc.h
Uint32
uint32_t Uint32
Definition: SDL_stdinc.h:203
SDL_MostSignificantBitIndex32
SDL_FORCE_INLINE int SDL_MostSignificantBitIndex32(Uint32 x)
Definition: SDL_bits.h:61