World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
base64.h
См. документацию.
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/*
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* Copyright (c) 2006 Ryan Martell. (rdm4@martellventures.com)
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVUTIL_BASE64_H
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#define AVUTIL_BASE64_H
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#include <stdint.h>
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int
av_base64_decode
(
uint8_t
*out,
const
char
*
in
,
int
out_size);
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#define AV_BASE64_DECODE_SIZE(x) ((x) * 3LL / 4)
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char
*
av_base64_encode
(
char
*out,
int
out_size,
const
uint8_t
*
in
,
int
in_size);
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#define AV_BASE64_SIZE(x) (((x)+2) / 3 * 4 + 1)
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#endif
/* AVUTIL_BASE64_H */
in
GLuint in
Definition:
SDL_opengl_glext.h:7943
av_base64_decode
int av_base64_decode(uint8_t *out, const char *in, int out_size)
uint8_t
unsigned __int8 uint8_t
Definition:
SDL_config.h:35
av_base64_encode
char * av_base64_encode(char *out, int out_size, const uint8_t *in, int in_size)
lib
win32
x86
ffmpeg-4.2.2
include
libavutil
base64.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:38. Создано системой
1.8.17