World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
base64.h
См. документацию.
1 /*
2  * Copyright (c) 2006 Ryan Martell. (rdm4@martellventures.com)
3  *
4  * This file is part of FFmpeg.
5  *
6  * FFmpeg is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * FFmpeg is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with FFmpeg; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19  */
20 
21 #ifndef AVUTIL_BASE64_H
22 #define AVUTIL_BASE64_H
23 
24 #include <stdint.h>
25 
42 int av_base64_decode(uint8_t *out, const char *in, int out_size);
43 
48 #define AV_BASE64_DECODE_SIZE(x) ((x) * 3LL / 4)
49 
60 char *av_base64_encode(char *out, int out_size, const uint8_t *in, int in_size);
61 
66 #define AV_BASE64_SIZE(x) (((x)+2) / 3 * 4 + 1)
67 
72 #endif /* AVUTIL_BASE64_H */
in
GLuint in
Definition: SDL_opengl_glext.h:7943
av_base64_decode
int av_base64_decode(uint8_t *out, const char *in, int out_size)
uint8_t
unsigned __int8 uint8_t
Definition: SDL_config.h:35
av_base64_encode
char * av_base64_encode(char *out, int out_size, const uint8_t *in, int in_size)