World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
TextureD3D Cписок членов класса

Полный список членов класса TextureD3D, включая наследуемые из базового класса

Create(unsigned int width, unsigned int height, IMAGE_FORMAT format, const void *pixels)TextureD3Dprotectedstatic
Create(ImageLoader *loader)TextureD3Dprotectedstatic
d3dtTextureD3Dprotected
ddsTextureD3Dprotected
GetDirect3DTexture()TextureD3D
GetDirectDrawSurface()TextureD3D
GetFormat() constImageinline
GetHeight()Image
GetPixels(IMAGE_FORMAT format)Image
GetWidth()Image
heightImageprotected
Image(bool lazy_initialization=true)Imageinlineexplicit
initializedImageprotected
lazy_initializationImageprotected
loaderImageprotected
LoadImageData()TextureD3Dprotectedvirtual
native_formatImageprotected
pixelsImageprotected
Release()Image
Render classTextureD3Dfriend
SetDirect3DTexture2(IDirect3DTexture2 *d3dt)TextureD3Dinlineprotected
SetDirectDrawSurface(IDirectDrawSurface *dds)TextureD3Dinlineprotected
Texture(bool lazy_initialization=true)Textureinlineexplicitprotected
TextureD3D(bool lazy_initialization=true)TextureD3Dinlineexplicitprotected
widthImageprotected
~Image()Imageinlinevirtual
~TextureD3D()TextureD3Dprotected