World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Полный список членов класса TextureD3D, включая наследуемые из базового класса
Create(unsigned int width, unsigned int height, IMAGE_FORMAT format, const void *pixels) | TextureD3D | protectedstatic |
Create(ImageLoader *loader) | TextureD3D | protectedstatic |
d3dt | TextureD3D | protected |
dds | TextureD3D | protected |
GetDirect3DTexture() | TextureD3D | |
GetDirectDrawSurface() | TextureD3D | |
GetFormat() const | Image | inline |
GetHeight() | Image | |
GetPixels(IMAGE_FORMAT format) | Image | |
GetWidth() | Image | |
height | Image | protected |
Image(bool lazy_initialization=true) | Image | inlineexplicit |
initialized | Image | protected |
lazy_initialization | Image | protected |
loader | Image | protected |
LoadImageData() | TextureD3D | protectedvirtual |
native_format | Image | protected |
pixels | Image | protected |
Release() | Image | |
Render class | TextureD3D | friend |
SetDirect3DTexture2(IDirect3DTexture2 *d3dt) | TextureD3D | inlineprotected |
SetDirectDrawSurface(IDirectDrawSurface *dds) | TextureD3D | inlineprotected |
Texture(bool lazy_initialization=true) | Texture | inlineexplicitprotected |
TextureD3D(bool lazy_initialization=true) | TextureD3D | inlineexplicitprotected |
width | Image | protected |
~Image() | Image | inlinevirtual |
~TextureD3D() | TextureD3D | protected |