World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
SDL_metal.h
См. документацию.
1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
28 #ifndef SDL_metal_h_
29 #define SDL_metal_h_
30 
31 #include "SDL_video.h"
32 
33 #include "begin_code.h"
34 /* Set up for C function definitions, even when using C++ */
35 #ifdef __cplusplus
36 extern "C" {
37 #endif
38 
44 typedef void *SDL_MetalView;
45 
49 /* @{ */
50 
71 extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window);
72 
81 extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
82 
83 /* @} *//* Metal support functions */
84 
85 /* Ends C function definitions when using C++ */
86 #ifdef __cplusplus
87 }
88 #endif
89 #include "close_code.h"
90 
91 #endif /* SDL_metal_h_ */
SDL_Metal_CreateView
DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window *window)
Create a CAMetalLayer-backed NSView/UIView and attach it to the specified window.
SDL_Metal_DestroyView
DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view)
Destroy an existing SDL_MetalView object.
SDL_MetalView
void * SDL_MetalView
A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS).
Definition: SDL_metal.h:44
close_code.h
begin_code.h
window
EGLSurface EGLNativeWindowType * window
Definition: SDL_egl.h:1580
SDL_Window
struct SDL_Window SDL_Window
The type used to identify a window.
Definition: SDL_video.h:90
SDL_video.h