World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
SDL_clipboard.h
См. документацию.
1
/*
2
Simple DirectMedia Layer
3
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
5
This software is provided 'as-is', without any express or implied
6
warranty. In no event will the authors be held liable for any damages
7
arising from the use of this software.
8
9
Permission is granted to anyone to use this software for any purpose,
10
including commercial applications, and to alter it and redistribute it
11
freely, subject to the following restrictions:
12
13
1. The origin of this software must not be misrepresented; you must not
14
claim that you wrote the original software. If you use this software
15
in a product, an acknowledgment in the product documentation would be
16
appreciated but is not required.
17
2. Altered source versions must be plainly marked as such, and must not be
18
misrepresented as being the original software.
19
3. This notice may not be removed or altered from any source distribution.
20
*/
21
28
#ifndef SDL_clipboard_h_
29
#define SDL_clipboard_h_
30
31
#include "
SDL_stdinc.h
"
32
33
#include "
begin_code.h
"
34
/* Set up for C function definitions, even when using C++ */
35
#ifdef __cplusplus
36
extern
"C"
{
37
#endif
38
39
/* Function prototypes */
40
46
extern
DECLSPEC
int
SDLCALL
SDL_SetClipboardText
(
const
char
*text);
47
53
extern
DECLSPEC
char
* SDLCALL
SDL_GetClipboardText
(
void
);
54
60
extern
DECLSPEC
SDL_bool
SDLCALL
SDL_HasClipboardText
(
void
);
61
62
63
/* Ends C function definitions when using C++ */
64
#ifdef __cplusplus
65
}
66
#endif
67
#include "
close_code.h
"
68
69
#endif
/* SDL_clipboard_h_ */
70
71
/* vi: set ts=4 sw=4 expandtab: */
close_code.h
begin_code.h
SDL_GetClipboardText
DECLSPEC char *SDLCALL SDL_GetClipboardText(void)
Get UTF-8 text from the clipboard, which must be freed with SDL_free()
SDL_bool
SDL_bool
Definition:
SDL_stdinc.h:161
SDL_stdinc.h
SDL_HasClipboardText
DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void)
Returns a flag indicating whether the clipboard exists and contains a text string that is non-empty.
SDL_SetClipboardText
DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text)
Put UTF-8 text into the clipboard.
lib
win32
x86
sdl2-2.0.12
include
SDL_clipboard.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:41. Создано системой
1.8.17