World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
SDL_clipboard.h
См. документацию.
1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
28 #ifndef SDL_clipboard_h_
29 #define SDL_clipboard_h_
30 
31 #include "SDL_stdinc.h"
32 
33 #include "begin_code.h"
34 /* Set up for C function definitions, even when using C++ */
35 #ifdef __cplusplus
36 extern "C" {
37 #endif
38 
39 /* Function prototypes */
40 
46 extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text);
47 
53 extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void);
54 
60 extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void);
61 
62 
63 /* Ends C function definitions when using C++ */
64 #ifdef __cplusplus
65 }
66 #endif
67 #include "close_code.h"
68 
69 #endif /* SDL_clipboard_h_ */
70 
71 /* vi: set ts=4 sw=4 expandtab: */
close_code.h
begin_code.h
SDL_GetClipboardText
DECLSPEC char *SDLCALL SDL_GetClipboardText(void)
Get UTF-8 text from the clipboard, which must be freed with SDL_free()
SDL_bool
SDL_bool
Definition: SDL_stdinc.h:161
SDL_stdinc.h
SDL_HasClipboardText
DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void)
Returns a flag indicating whether the clipboard exists and contains a text string that is non-empty.
SDL_SetClipboardText
DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text)
Put UTF-8 text into the clipboard.