World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
sha512.h
См. документацию.
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/*
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* Copyright (C) 2007 Michael Niedermayer <michaelni@gmx.at>
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* Copyright (C) 2013 James Almer <jamrial@gmail.com>
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVUTIL_SHA512_H
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#define AVUTIL_SHA512_H
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#include <stddef.h>
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#include <stdint.h>
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#include "
attributes.h
"
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#include "version.h"
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extern
const
int
av_sha512_size
;
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struct
AVSHA512;
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struct
AVSHA512 *
av_sha512_alloc
(
void
);
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int
av_sha512_init
(
struct
AVSHA512* context,
int
bits
);
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#if FF_API_CRYPTO_SIZE_T
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void
av_sha512_update
(
struct
AVSHA512* context,
const
uint8_t
*
data
,
unsigned
int
len
);
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#else
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void
av_sha512_update
(
struct
AVSHA512* context,
const
uint8_t
*
data
,
size_t
len
);
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#endif
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void
av_sha512_final
(
struct
AVSHA512* context,
uint8_t
*digest);
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#endif
/* AVUTIL_SHA512_H */
av_sha512_final
void av_sha512_final(struct AVSHA512 *context, uint8_t *digest)
av_sha512_alloc
struct AVSHA512 * av_sha512_alloc(void)
len
GLenum GLsizei len
Definition:
SDL_opengl_glext.h:2929
av_sha512_size
const int av_sha512_size
attributes.h
av_sha512_update
void av_sha512_update(struct AVSHA512 *context, const uint8_t *data, unsigned int len)
av_sha512_init
int av_sha512_init(struct AVSHA512 *context, int bits)
uint8_t
unsigned __int8 uint8_t
Definition:
SDL_config.h:35
data
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition:
SDL_opengl.h:1974
bits
GLenum GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const void * bits
Definition:
SDL_opengl_glext.h:6179
lib
win32
x86
ffmpeg-4.2.2
include
libavutil
sha512.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:40. Создано системой
1.8.17