World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
tea.h
См. документацию.
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/*
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* A 32-bit implementation of the TEA algorithm
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* Copyright (c) 2015 Vesselin Bontchev
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVUTIL_TEA_H
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#define AVUTIL_TEA_H
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#include <stdint.h>
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extern
const
int
av_tea_size
;
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struct
AVTEA;
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struct
AVTEA *
av_tea_alloc
(
void
);
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void
av_tea_init
(
struct
AVTEA *
ctx
,
const
uint8_t
key[16],
int
rounds);
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void
av_tea_crypt
(
struct
AVTEA *
ctx
,
uint8_t
*
dst
,
const
uint8_t
*
src
,
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int
count
,
uint8_t
*iv,
int
decrypt);
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#endif
/* AVUTIL_TEA_H */
av_tea_crypt
void av_tea_crypt(struct AVTEA *ctx, uint8_t *dst, const uint8_t *src, int count, uint8_t *iv, int decrypt)
count
GLuint GLuint GLsizei count
Definition:
SDL_opengl.h:1571
av_tea_size
const int av_tea_size
src
GLenum src
Definition:
SDL_opengl_glext.h:1740
ctx
EGLContext ctx
Definition:
SDL_egl.h:952
dst
GLenum GLenum dst
Definition:
SDL_opengl_glext.h:1740
uint8_t
unsigned __int8 uint8_t
Definition:
SDL_config.h:35
av_tea_init
void av_tea_init(struct AVTEA *ctx, const uint8_t key[16], int rounds)
av_tea_alloc
struct AVTEA * av_tea_alloc(void)
lib
win32
x86
ffmpeg-4.2.2
include
libavutil
tea.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:40. Создано системой
1.8.17