World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
36 #ifndef SDL_test_fuzzer_h_
37 #define SDL_test_fuzzer_h_
double SDLTest_RandomDouble(void)
Sint8 SDLTest_RandomSint8BoundaryValue(Sint8 boundary1, Sint8 boundary2, SDL_bool validDomain)
Uint64 SDLTest_RandomUint64BoundaryValue(Uint64 boundary1, Uint64 boundary2, SDL_bool validDomain)
Uint32 SDLTest_RandomUint32(void)
Uint64 SDLTest_RandomUint64(void)
Sint16 SDLTest_RandomSint16BoundaryValue(Sint16 boundary1, Sint16 boundary2, SDL_bool validDomain)
Sint16 SDLTest_RandomSint16(void)
Uint16 SDLTest_RandomUint16BoundaryValue(Uint16 boundary1, Uint16 boundary2, SDL_bool validDomain)
Uint8 SDLTest_RandomUint8(void)
char * SDLTest_RandomAsciiStringOfSize(int size)
Uint8 SDLTest_RandomUint8BoundaryValue(Uint8 boundary1, Uint8 boundary2, SDL_bool validDomain)
float SDLTest_RandomFloat(void)
Sint64 SDLTest_RandomSint64(void)
double SDLTest_RandomUnitDouble(void)
char * SDLTest_RandomAsciiString(void)
Sint64 SDLTest_RandomSint64BoundaryValue(Sint64 boundary1, Sint64 boundary2, SDL_bool validDomain)
Sint32 SDLTest_RandomSint32(void)
char * SDLTest_RandomAsciiStringWithMaximumLength(int maxLength)
float SDLTest_RandomUnitFloat(void)
Uint16 SDLTest_RandomUint16(void)
Sint8 SDLTest_RandomSint8(void)
void SDLTest_FuzzerInit(Uint64 execKey)
int SDLTest_GetFuzzerInvocationCount(void)
Sint32 SDLTest_RandomSint32BoundaryValue(Sint32 boundary1, Sint32 boundary2, SDL_bool validDomain)
Uint32 SDLTest_RandomUint32BoundaryValue(Uint32 boundary1, Uint32 boundary2, SDL_bool validDomain)
Sint32 SDLTest_RandomIntegerInRange(Sint32 min, Sint32 max)