World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Functions responsible for allocating, freeing, and copying memory. Подробнее...
Определения типов | |
typedef GLsizeiptr | size |
Функции | |
void * | av_malloc (size_t size) av_malloc_attrib av_alloc_size(1) |
void * | av_mallocz (size_t size) av_malloc_attrib av_alloc_size(1) |
av_alloc_size (1, 2) void *av_malloc_array(size_t nmemb | |
void * | av_calloc (size_t nmemb, size_t size) av_malloc_attrib |
void * | av_realloc (void *ptr, size_t size) av_alloc_size(2) |
av_warn_unused_result int | av_reallocp (void *ptr, size_t size) |
void * | av_realloc_f (void *ptr, size_t nelem, size_t elsize) |
av_alloc_size (2, 3) void *av_realloc_array(void *ptr | |
int | av_reallocp_array (void *ptr, size_t nmemb, size_t size) |
void * | av_fast_realloc (void *ptr, unsigned int *size, size_t min_size) |
void | av_fast_malloc (void *ptr, unsigned int *size, size_t min_size) |
void | av_fast_mallocz (void *ptr, unsigned int *size, size_t min_size) |
void | av_free (void *ptr) |
void | av_freep (void *ptr) |
char * | av_strdup (const char *s) av_malloc_attrib |
char * | av_strndup (const char *s, size_t len) av_malloc_attrib |
void * | av_memdup (const void *p, size_t size) |
void | av_memcpy_backptr (uint8_t *dst, int back, int cnt) |
Переменные | |
size_t | size |
size_t | nmemb |
Functions responsible for allocating, freeing, and copying memory.
All memory allocation functions have a built-in upper limit of INT_MAX
bytes. This may be changed with av_max_alloc(), although exercise extreme caution when doing so.
#include <C:/git/world-of-might-and-magic/lib/win32/x86/sdl2-2.0.12/include/SDL_opengl_glext.h>
См. определение в файле SDL_opengl_glext.h строка 540
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavutil/mem.h>
Allocate a memory block with alignment suitable for all memory accesses (including vectors if available on the CPU).
size | Size in bytes for the memory block to be allocated |
NULL
if the block cannot be allocated Используется в Movie::LoadFromLOD() и AudioBufferDataSource::Open().
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavutil/mem.h>
Allocate a memory block with alignment suitable for all memory accesses (including vectors if available on the CPU) and zero all the bytes of the block.
size | Size in bytes for the memory block to be allocated |
NULL
if it cannot be allocated av_alloc_size | ( | 1 | , |
2 | |||
) |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavutil/mem.h>
Allocate a memory block for an array with av_malloc().
The allocated memory will have size size * nmemb
bytes.
nmemb | Number of element |
size | Size of a single element |
NULL
if the block cannot be allocated Allocate a memory block for an array with av_mallocz().
The allocated memory will have size size * nmemb
bytes.
nmemb | Number of elements |
size | Size of the single element |
NULL
if the block cannot be allocated#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavutil/mem.h>
Non-inlined equivalent of av_mallocz_array().
Created for symmetry with the calloc() C function.
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavutil/mem.h>
Allocate, reallocate, or free a block of memory.
If ptr
is NULL
and size
> 0, allocate a new block. If size
is zero, free the memory block pointed to by ptr
. Otherwise, expand or shrink that block of memory according to size
.
ptr | Pointer to a memory block already allocated with av_realloc() or NULL |
size | Size in bytes of the memory block to be allocated or reallocated |
NULL
if the block cannot be reallocated or the function is used to free the memory block#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavutil/mem.h>
Allocate, reallocate, or free a block of memory through a pointer to a pointer.
If *ptr
is NULL
and size
> 0, allocate a new block. If size
is zero, free the memory block pointed to by *ptr
. Otherwise, expand or shrink that block of memory according to size
.
[in,out] | ptr | Pointer to a pointer to a memory block already allocated with av_realloc(), or a pointer to NULL . The pointer is updated on success, or freed on failure. |
[in] | size | Size in bytes for the memory block to be allocated or reallocated |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavutil/mem.h>
Allocate, reallocate, or free a block of memory.
This function does the same thing as av_realloc(), except:
nelem * elsize
bytes, after checking the result of the multiplication for integer overflow.av_alloc_size | ( | 2 | , |
3 | |||
) |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavutil/mem.h>
Allocate, reallocate, or free an array.
If ptr
is NULL
and nmemb
> 0, allocate a new block. If nmemb
is zero, free the memory block pointed to by ptr
.
ptr | Pointer to a memory block already allocated with av_realloc() or NULL |
nmemb | Number of elements in the array |
size | Size of the single element of the array |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavutil/mem.h>
Allocate, reallocate, or free an array through a pointer to a pointer.
If *ptr
is NULL
and nmemb
> 0, allocate a new block. If nmemb
is zero, free the memory block pointed to by *ptr
.
[in,out] | ptr | Pointer to a pointer to a memory block already allocated with av_realloc(), or a pointer to NULL . The pointer is updated on success, or freed on failure. |
[in] | nmemb | Number of elements |
[in] | size | Size of the single element |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavutil/mem.h>
Reallocate the given buffer if it is not large enough, otherwise do nothing.
If the given buffer is NULL
, then a new uninitialized buffer is allocated.
If the given buffer is not large enough, and reallocation fails, NULL
is returned and *size
is set to 0, but the original buffer is not changed or freed.
A typical use pattern follows:
[in,out] | ptr | Already allocated buffer, or NULL |
[in,out] | size | Pointer to the size of buffer ptr . *size is updated to the new allocated size, in particular 0 in case of failure. |
[in] | min_size | Desired minimal size of buffer ptr |
ptr
if the buffer is large enough, a pointer to newly reallocated buffer if the buffer was not large enough, or NULL
in case of error #include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavutil/mem.h>
Allocate a buffer, reusing the given one if large enough.
Contrary to av_fast_realloc(), the current buffer contents might not be preserved and on error the old buffer is freed, thus no special handling to avoid memleaks is necessary.
*ptr
is allowed to be NULL
, in which case allocation always happens if size_needed
is greater than 0.
[in,out] | ptr | Pointer to pointer to an already allocated buffer. *ptr will be overwritten with pointer to new buffer on success or NULL on failure |
[in,out] | size | Pointer to the size of buffer *ptr . *size is updated to the new allocated size, in particular 0 in case of failure. |
[in] | min_size | Desired minimal size of buffer *ptr |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavutil/mem.h>
Allocate and clear a buffer, reusing the given one if large enough.
Like av_fast_malloc(), but all newly allocated space is initially cleared. Reused buffer is not cleared.
*ptr
is allowed to be NULL
, in which case allocation always happens if size_needed
is greater than 0.
[in,out] | ptr | Pointer to pointer to an already allocated buffer. *ptr will be overwritten with pointer to new buffer on success or NULL on failure |
[in,out] | size | Pointer to the size of buffer *ptr . *size is updated to the new allocated size, in particular 0 in case of failure. |
[in] | min_size | Desired minimal size of buffer *ptr |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavutil/mem.h>
Free a memory block which has been allocated with a function of av_malloc() or av_realloc() family.
ptr | Pointer to the memory block which should be freed. |
ptr = NULL
is explicitly allowed. Используется в Movie::ReleaseAVCodec().
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavutil/mem.h>
Free a memory block which has been allocated with a function of av_malloc() or av_realloc() family, and set the pointer pointing to it to NULL
.
ptr | Pointer to the pointer to the memory block which should be freed |
*ptr = NULL
is safe and leads to no action. char* av_strdup | ( | const char * | s | ) |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavutil/mem.h>
Duplicate a string.
s | String to be duplicated |
s
or NULL
if the string cannot be allocated char* av_strndup | ( | const char * | s, |
size_t | len | ||
) |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavutil/mem.h>
Duplicate a substring of a string.
s | String to be duplicated |
len | Maximum length of the resulting string (not counting the terminating byte) |
s
or NULL
if the string cannot be allocated #include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavutil/mem.h>
Duplicate a buffer with av_malloc().
p | Buffer to be duplicated |
size | Size in bytes of the buffer copied |
p
or NULL
if the buffer cannot be allocated #include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavutil/mem.h>
Overlapping memcpy() implementation.
dst | Destination buffer |
back | Number of bytes back to start copying (i.e. the initial size of the overlapping window); must be > 0 |
cnt | Number of bytes to copy; must be >= 0 |
cnt > back
is valid, this will copy the bytes we just copied, thus creating a repeating pattern with a period length of back
.