World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
28 #ifndef SDL_scancode_h_
29 #define SDL_scancode_h_
@ SDL_SCANCODE_AC_FORWARD
@ SDL_SCANCODE_PRINTSCREEN
@ SDL_SCANCODE_INTERNATIONAL9
@ SDL_SCANCODE_BRIGHTNESSDOWN
@ SDL_SCANCODE_INTERNATIONAL3
@ SDL_SCANCODE_KP_AMPERSAND
@ SDL_SCANCODE_INTERNATIONAL8
@ SDL_SCANCODE_KP_MEMMULTIPLY
@ SDL_SCANCODE_SCROLLLOCK
@ SDL_SCANCODE_KP_PLUSMINUS
@ SDL_SCANCODE_INTERNATIONAL6
@ SDL_SCANCODE_KP_DECIMAL
@ SDL_SCANCODE_DISPLAYSWITCH
@ SDL_SCANCODE_VOLUMEDOWN
@ SDL_SCANCODE_AUDIOREWIND
@ SDL_SCANCODE_THOUSANDSSEPARATOR
SDL_Scancode
The SDL keyboard scancode representation.
@ SDL_SCANCODE_KP_MEMSTORE
@ SDL_SCANCODE_KP_LEFTPAREN
@ SDL_SCANCODE_KP_MEMSUBTRACT
@ SDL_SCANCODE_KP_CLEARENTRY
@ SDL_SCANCODE_KP_RIGHTPAREN
@ SDL_SCANCODE_CALCULATOR
@ SDL_SCANCODE_RIGHTBRACKET
@ SDL_SCANCODE_DECIMALSEPARATOR
@ SDL_SCANCODE_KP_MULTIPLY
@ SDL_SCANCODE_KBDILLUMTOGGLE
@ SDL_SCANCODE_KP_HEXADECIMAL
@ SDL_SCANCODE_KP_EQUALSAS400
@ SDL_SCANCODE_KP_PERCENT
@ SDL_SCANCODE_KP_RIGHTBRACE
@ SDL_SCANCODE_KBDILLUMUP
@ SDL_SCANCODE_CURRENCYUNIT
@ SDL_SCANCODE_CURRENCYSUBUNIT
@ SDL_SCANCODE_KP_DBLAMPERSAND
@ SDL_SCANCODE_INTERNATIONAL7
@ SDL_SCANCODE_MEDIASELECT
@ SDL_SCANCODE_LEFTBRACKET
@ SDL_SCANCODE_KP_DBLVERTICALBAR
@ SDL_SCANCODE_INTERNATIONAL5
@ SDL_SCANCODE_KP_BACKSPACE
@ SDL_SCANCODE_INTERNATIONAL4
@ SDL_SCANCODE_KP_LEFTBRACE
@ SDL_SCANCODE_AC_REFRESH
@ SDL_SCANCODE_NONUSBACKSLASH
@ SDL_SCANCODE_APPLICATION
@ SDL_SCANCODE_AUDIOFASTFORWARD
@ SDL_SCANCODE_NUMLOCKCLEAR
@ SDL_SCANCODE_APOSTROPHE
@ SDL_SCANCODE_BRIGHTNESSUP
@ SDL_SCANCODE_INTERNATIONAL2
@ SDL_SCANCODE_KP_MEMDIVIDE
@ SDL_SCANCODE_CLEARAGAIN
@ SDL_SCANCODE_KBDILLUMDOWN
@ SDL_SCANCODE_KP_VERTICALBAR
@ SDL_SCANCODE_KP_MEMCLEAR
@ SDL_SCANCODE_INTERNATIONAL1
@ SDL_SCANCODE_KP_GREATER
@ SDL_SCANCODE_AC_BOOKMARKS
@ SDL_SCANCODE_KP_MEMRECALL