World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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#include <Actor.h>
Открытые атрибуты | |
Vec3_int_ | vDirection |
unsigned int | uDistance |
unsigned int | uDistanceXZ |
unsigned int | uYawAngle |
signed int | uPitchAngle |
Vec3_int_ AIDirection::vDirection |
См. определение в файле Actor.h строка 127
Используется в Actor::GetDirectionInfo().
unsigned int AIDirection::uDistance |
См. определение в файле Actor.h строка 128
Используется в CastSpellInfoHelpers::_427E01_cast_spell(), stru262_TurnBased::ActorAIDoAdditionalMove(), stru262_TurnBased::ActorMove(), stru262_TurnBased::AI_Action_(), Actor::AI_Flee(), Actor::AI_Pursue1(), Actor::AI_Pursue2(), Actor::AI_Pursue3(), Actor::AI_RangedAttack(), Actor::AI_SpellAttack(), Actor::GetDirectionInfo() и Actor::UpdateActorAI().
unsigned int AIDirection::uDistanceXZ |
См. определение в файле Actor.h строка 129
Используется в Actor::AI_Flee(), Actor::AI_Pursue1(), Actor::AI_Pursue2(), Actor::AI_Pursue3() и Actor::GetDirectionInfo().
unsigned int AIDirection::uYawAngle |
См. определение в файле Actor.h строка 130
Используется в CastSpellInfoHelpers::_427E01_cast_spell(), Actor::AI_Bored(), Actor::AI_FaceObject(), Actor::AI_Flee(), Actor::AI_MeleeAttack(), Actor::AI_MissileAttack1(), Actor::AI_MissileAttack2(), Actor::AI_Pursue1(), Actor::AI_Pursue2(), Actor::AI_Pursue3(), Actor::AI_RangedAttack(), Actor::AI_SpellAttack(), Actor::AI_SpellAttack1(), Actor::AI_SpellAttack2(), Actor::AI_Stand(), Actor::AI_Stun(), Actor::GetDirectionInfo() и sub_448CF4_spawn_monsters().
signed int AIDirection::uPitchAngle |
См. определение в файле Actor.h строка 131
Используется в CastSpellInfoHelpers::_427E01_cast_spell(), Actor::AI_FaceObject(), Actor::AI_Flee(), Actor::AI_Pursue1(), Actor::AI_Pursue2(), Actor::AI_Pursue3(), Actor::AI_RangedAttack(), Actor::AI_SpellAttack(), Actor::AI_Stand() и Actor::GetDirectionInfo().