World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
- o -
OBJECT_40 :
SpriteObject.h
OBJECT_Actor :
Actor.h
OBJECT_Any :
Actor.h
OBJECT_ATTACHED_TO_ACTOR :
SpriteObject.h
OBJECT_BLVDoor :
Actor.h
OBJECT_BModel :
Actor.h
OBJECT_Decoration :
Actor.h
OBJECT_DESC_BOUNCE :
ObjectList.h
OBJECT_DESC_INTERACTABLE :
ObjectList.h
OBJECT_DESC_NO_COLLISION :
ObjectList.h
OBJECT_DESC_NO_GRAVITY :
ObjectList.h
OBJECT_DESC_NO_SPRITE :
ObjectList.h
OBJECT_DESC_SFT_LIFETIME :
ObjectList.h
OBJECT_DESC_TEMPORARY :
ObjectList.h
OBJECT_DESC_TRIAL_FIRE :
ObjectList.h
OBJECT_DESC_TRIAL_LINE :
ObjectList.h
OBJECT_DESC_TRIAL_PARTICLE :
ObjectList.h
OBJECT_DESC_UNPICKABLE :
ObjectList.h
OBJECT_Item :
Actor.h
OBJECT_Player :
Actor.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:05:38. Создано системой
1.8.17