World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
Файл ObjectList.h

См. исходные тексты.

Классы

struct  ObjectDesc
 
class  ObjectList
 

Перечисления

enum  OBJECT_DESC_FLAGS {
  OBJECT_DESC_NO_SPRITE = 0x1, OBJECT_DESC_NO_COLLISION = 0x2, OBJECT_DESC_TEMPORARY = 0x4, OBJECT_DESC_SFT_LIFETIME = 0x8,
  OBJECT_DESC_UNPICKABLE = 0x10, OBJECT_DESC_NO_GRAVITY = 0x20, OBJECT_DESC_INTERACTABLE = 0x40, OBJECT_DESC_BOUNCE = 0x80,
  OBJECT_DESC_TRIAL_PARTICLE = 0x100, OBJECT_DESC_TRIAL_FIRE = 0x200, OBJECT_DESC_TRIAL_LINE = 0x400
}
 

Переменные

ObjectListpObjectList
 

Перечисления

◆ OBJECT_DESC_FLAGS

Элементы перечислений
OBJECT_DESC_NO_SPRITE 
OBJECT_DESC_NO_COLLISION 
OBJECT_DESC_TEMPORARY 
OBJECT_DESC_SFT_LIFETIME 
OBJECT_DESC_UNPICKABLE 
OBJECT_DESC_NO_GRAVITY 
OBJECT_DESC_INTERACTABLE 
OBJECT_DESC_BOUNCE 
OBJECT_DESC_TRIAL_PARTICLE 
OBJECT_DESC_TRIAL_FIRE 
OBJECT_DESC_TRIAL_LINE 

См. определение в файле ObjectList.h строка 5

Переменные

◆ pObjectList

OBJECT_DESC_NO_COLLISION
@ OBJECT_DESC_NO_COLLISION
Definition: ObjectList.h:7
OBJECT_DESC_BOUNCE
@ OBJECT_DESC_BOUNCE
Definition: ObjectList.h:13
OBJECT_DESC_NO_GRAVITY
@ OBJECT_DESC_NO_GRAVITY
Definition: ObjectList.h:11
OBJECT_DESC_SFT_LIFETIME
@ OBJECT_DESC_SFT_LIFETIME
Definition: ObjectList.h:9
OBJECT_DESC_INTERACTABLE
@ OBJECT_DESC_INTERACTABLE
Definition: ObjectList.h:12
OBJECT_DESC_UNPICKABLE
@ OBJECT_DESC_UNPICKABLE
Definition: ObjectList.h:10
OBJECT_DESC_TEMPORARY
@ OBJECT_DESC_TEMPORARY
Definition: ObjectList.h:8
OBJECT_DESC_TRIAL_LINE
@ OBJECT_DESC_TRIAL_LINE
Definition: ObjectList.h:16
OBJECT_DESC_NO_SPRITE
@ OBJECT_DESC_NO_SPRITE
Definition: ObjectList.h:6
OBJECT_DESC_TRIAL_PARTICLE
@ OBJECT_DESC_TRIAL_PARTICLE
Definition: ObjectList.h:14
OBJECT_DESC_TRIAL_FIRE
@ OBJECT_DESC_TRIAL_FIRE
Definition: ObjectList.h:15