World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
- _ -
_42777D_CastSpell_UseWand_ShootArrow() :
CastSpellInfo.cpp
,
CastSpellInfo.h
_43AFE3_calc_spell_damage() :
Spells.h
,
Spells.cpp
_43F55F_get_billboard_light_level() :
Render.cpp
,
IRender.h
_43F5C8_get_point_light_level_with_respect_to_lights() :
IRender.h
,
Render.cpp
_44100D_should_alter_right_panel() :
Engine.cpp
,
Engine.h
_441A4E_overlay_on_portrait() :
UIGame.cpp
,
UIGame.h
_449B57_test_bit() :
Party.cpp
,
Party.h
_449B7E_toggle_bit() :
Party.h
,
Party.cpp
_45063B_spawn_some_monster() :
Indoor.cpp
,
Indoor.h
_452442_color_cvt() :
Render.cpp
,
IRender.h
_46BFFA_update_spell_fx() :
SpriteObject.cpp
,
SpriteObject.h
_46E0B2_collide_against_decorations() :
Render.cpp
,
IRender.h
_46E26D_collide_against_sprites() :
Sprites.cpp
,
Sprites.h
_46E44E_collide_against_faces_and_portals() :
Render.cpp
,
IRender.h
_46E889_collide_against_bmodels() :
Render.cpp
,
IRender.h
_46ED8A_collide_against_sprite_objects() :
IRender.h
,
Render.cpp
_46EF01_collision_chech_player() :
Render.cpp
,
IRender.h
_46F04E_collide_against_portals() :
Render.cpp
,
IRender.h
_493938_regenerate() :
Engine.cpp
,
Engine.h
_494035_timed_effects__water_walking_damage__etc() :
Engine.cpp
,
Engine.h
_494820_training_time() :
Engine.cpp
,
Engine.h
_49CE9E_sub0_x() :
stru10.cpp
_49CE9E_sub0_y() :
stru10.cpp
_49CE9E_sub0_z() :
stru10.cpp
_4B254D_SkillMasteryTeacher() :
GUIWindow.cpp
,
GUIWindow.h
_4B3FE5_training_dialogue() :
GUIWindow.cpp
,
GUIWindow.h
_4B4224_UpdateNPCTopics() :
NPC.cpp
,
NPC.h
__attribute__() :
intreadwrite.h
__CFADD__() :
MM7.h
__CFSUB__() :
MM7.h
__debugbreak() :
SDL_assert.h
__MKCSHL__() :
MM7.h
__MKCSHR__() :
MM7.h
__OFADD__() :
MM7.h
__OFSUB__() :
MM7.h
__PAIR__() :
MM7.h
__ROL__() :
MM7.h
__ROR__() :
MM7.h
__SETS__() :
MM7.h
_calc_fov() :
IndoorCameraD3D.cpp
_ReadWriteBarrier() :
SDL_atomic.h
_SDL_clz_watcom() :
SDL_bits.h
_set_3d_modelview_matrix() :
RenderOpenGL.cpp
_set_3d_projection_matrix() :
RenderOpenGL.cpp
_set_ortho_modelview() :
RenderOpenGL.cpp
_set_ortho_projection() :
RenderOpenGL.cpp
_strlwr() :
PlatformLinux.h
_strrev() :
PlatformLinux.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:05:35. Создано системой
1.8.17