World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
- i -
Image_A1R5G5B5_to_R8G8B8A8() :
ImageFormatConverter.h
Image_A8R8G8B8_to_A1R5G5B5() :
ImageFormatConverter.h
Image_A8R8G8B8_to_R5G6B5() :
ImageFormatConverter.h
Image_A8R8G8B8_to_R8G8B8A8() :
ImageFormatConverter.h
IMAGE_FORMAT_BytesPerPixel() :
Image.cpp
,
Image.h
IMAGE_FORMAT_ToString() :
Image.h
,
Image.cpp
Image_R5G6B5_to_A8R8G8B8() :
ImageFormatConverter.h
Image_R5G6B5_to_R8G8B8() :
ImageFormatConverter.h
Image_R5G6B5_to_R8G8B8A8() :
ImageFormatConverter.h
IncreaseResourcesInTurn() :
Arcomage.cpp
init_event_triggers() :
Events.cpp
,
Events.h
InitalHandsFill() :
Arcomage.cpp
InitializaDialogueOptions() :
UIHouses.cpp
,
UIHouses.h
InitializaDialogueOptions_Shops() :
UIHouses.cpp
,
UIHouses.h
InitializaDialogueOptions_Tavern() :
UIHouses.cpp
,
UIHouses.h
Initialize_GamesLOD_NewLOD() :
LOD.cpp
,
SaveLoad.h
Initialize_GlobalEVT() :
Events.cpp
,
Events.h
InitializeAutonotes() :
NPC.cpp
InitializeAwards() :
NPC.cpp
InitializeBuildingResidents() :
UIHouses.cpp
,
UIHouses.h
InitializeMerchants() :
NPC.cpp
InitializeQuests() :
NPC.cpp
InitializeScrolls() :
NPC.cpp
InitializeSpellBookTextures() :
Spellbook.cpp
InitializeTransitions() :
NPC.cpp
InitializeTurnBasedAnimations() :
Engine.cpp
,
Engine.h
int_get_vector_length() :
VectorTypes.h
,
VectorTypes.cpp
integer_sqrt() :
OurMath.cpp
,
OurMath.h
IntegrityTest() :
Game.cpp
,
IocContainer.cpp
Inventory_ItemPopupAndAlchemy() :
GUIWindow.h
,
UIPopup.cpp
Is_out15odm_underwater() :
Outdoor.cpp
,
Outdoor.h
IsActorAlive() :
Actor.h
,
Actor.cpp
IsBModelVisible() :
IRender.h
,
Render.cpp
IsDwarfPresentInParty() :
Player.cpp
,
Player.h
IsGameOver() :
Arcomage.cpp
IsSpecialName() :
mm7text_ru.cpp
IsTerrainSlopeTooHigh() :
Outdoor.h
,
Outdoor.cpp
IsTravelAvailable() :
UIHouses.cpp
,
UIHouses.h
ItemDamageFromActor() :
Actor.cpp
,
Actor.h
ItemInteraction() :
Viewport.cpp
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:05:36. Создано системой
1.8.17