World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
SDL_endian.h
См. документацию.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_endian_h_
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#define SDL_endian_h_
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#include "
SDL_stdinc.h
"
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/* @{ */
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#define SDL_LIL_ENDIAN 1234
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#define SDL_BIG_ENDIAN 4321
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/* @} */
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#ifndef SDL_BYTEORDER
/* Not defined in SDL_config.h? */
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#ifdef __linux__
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#include <endian.h>
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#define SDL_BYTEORDER __BYTE_ORDER
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#elif defined(__OpenBSD__)
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#include <endian.h>
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#define SDL_BYTEORDER BYTE_ORDER
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#else
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#if defined(__hppa__) || \
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defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
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(defined(__MIPS__) && defined(__MIPSEB__)) || \
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defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
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defined(__sparc__)
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#define SDL_BYTEORDER SDL_BIG_ENDIAN
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#else
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#define SDL_BYTEORDER SDL_LIL_ENDIAN
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#endif
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#endif
/* __linux__ */
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#endif
/* !SDL_BYTEORDER */
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#include "
begin_code.h
"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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#if defined(__GNUC__) && defined(__i386__) && \
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!(__GNUC__ == 2 && __GNUC_MINOR__ == 95
/* broken gcc version */
)
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SDL_FORCE_INLINE
Uint16
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SDL_Swap16
(
Uint16
x
)
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{
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__asm__(
"xchgb %b0,%h0"
:
"=q"
(
x
):
"0"
(
x
));
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return
x
;
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}
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#elif defined(__GNUC__) && defined(__x86_64__)
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SDL_FORCE_INLINE
Uint16
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SDL_Swap16
(
Uint16
x
)
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{
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__asm__(
"xchgb %b0,%h0"
:
"=Q"
(
x
):
"0"
(
x
));
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return
x
;
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}
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#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
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SDL_FORCE_INLINE
Uint16
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SDL_Swap16
(
Uint16
x
)
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{
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int
result
;
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__asm__(
"rlwimi %0,%2,8,16,23"
:
"=&r"
(
result
):
"0"
(
x
>> 8),
"r"
(
x
));
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return
(
Uint16
)
result
;
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}
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#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__)
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SDL_FORCE_INLINE
Uint16
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SDL_Swap16
(
Uint16
x
)
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{
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__asm__(
"rorw #8,%0"
:
"=d"
(
x
):
"0"
(
x
):
"cc"
);
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return
x
;
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}
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#elif defined(__WATCOMC__) && defined(__386__)
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extern
_inline
Uint16
SDL_Swap16
(
Uint16
);
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#pragma aux SDL_Swap16 = \
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"xchg al, ah" \
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parm [ax] \
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modify [ax];
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#else
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SDL_FORCE_INLINE
Uint16
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SDL_Swap16
(
Uint16
x
)
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{
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return
SDL_static_cast(
Uint16
, ((
x
<< 8) | (
x
>> 8)));
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}
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#endif
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#if defined(__GNUC__) && defined(__i386__)
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SDL_FORCE_INLINE
Uint32
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SDL_Swap32
(
Uint32
x
)
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{
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__asm__(
"bswap %0"
:
"=r"
(
x
):
"0"
(
x
));
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return
x
;
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}
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#elif defined(__GNUC__) && defined(__x86_64__)
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SDL_FORCE_INLINE
Uint32
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SDL_Swap32
(
Uint32
x
)
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{
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__asm__(
"bswapl %0"
:
"=r"
(
x
):
"0"
(
x
));
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return
x
;
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}
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#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
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SDL_FORCE_INLINE
Uint32
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SDL_Swap32
(
Uint32
x
)
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{
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Uint32
result
;
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__asm__(
"rlwimi %0,%2,24,16,23"
:
"=&r"
(
result
):
"0"
(
x
>> 24),
"r"
(
x
));
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__asm__(
"rlwimi %0,%2,8,8,15"
:
"=&r"
(
result
):
"0"
(
result
),
"r"
(
x
));
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__asm__(
"rlwimi %0,%2,24,0,7"
:
"=&r"
(
result
):
"0"
(
result
),
"r"
(
x
));
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return
result
;
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}
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#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__)
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SDL_FORCE_INLINE
Uint32
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SDL_Swap32
(
Uint32
x
)
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{
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__asm__(
"rorw #8,%0\n\tswap %0\n\trorw #8,%0"
:
"=d"
(
x
):
"0"
(
x
):
"cc"
);
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return
x
;
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}
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#elif defined(__WATCOMC__) && defined(__386__)
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extern
_inline
Uint32
SDL_Swap32
(
Uint32
);
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#ifndef __SW_3
/* 486+ */
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#pragma aux SDL_Swap32 = \
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"bswap eax" \
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parm [eax] \
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modify [eax];
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#else
/* 386-only */
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#pragma aux SDL_Swap32 = \
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"xchg al, ah" \
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"ror eax, 16" \
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"xchg al, ah" \
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parm [eax] \
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modify [eax];
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#endif
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#else
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SDL_FORCE_INLINE
Uint32
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SDL_Swap32
(
Uint32
x
)
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{
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return
SDL_static_cast(
Uint32
, ((
x
<< 24) | ((
x
<< 8) & 0x00FF0000) |
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((
x
>> 8) & 0x0000FF00) | (
x
>> 24)));
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}
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#endif
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#if defined(__GNUC__) && defined(__i386__)
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SDL_FORCE_INLINE
Uint64
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SDL_Swap64
(
Uint64
x
)
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{
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union
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{
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struct
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{
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Uint32
a
,
b
;
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}
s
;
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Uint64
u;
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}
v
;
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v
.u =
x
;
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__asm__(
"bswapl %0 ; bswapl %1 ; xchgl %0,%1"
:
"=r"
(
v
.s.a),
"=r"
(
v
.s.b):
"0"
(
v
.s.a),
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"1"
(
v
.s.
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b
));
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return
v
.u;
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}
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#elif defined(__GNUC__) && defined(__x86_64__)
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SDL_FORCE_INLINE
Uint64
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SDL_Swap64
(
Uint64
x
)
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{
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__asm__(
"bswapq %0"
:
"=r"
(
x
):
"0"
(
x
));
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return
x
;
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}
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#else
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SDL_FORCE_INLINE
Uint64
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SDL_Swap64
(
Uint64
x
)
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{
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Uint32
hi, lo;
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/* Separate into high and low 32-bit values and swap them */
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lo = SDL_static_cast(
Uint32
,
x
& 0xFFFFFFFF);
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x
>>= 32;
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hi = SDL_static_cast(
Uint32
,
x
& 0xFFFFFFFF);
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x
=
SDL_Swap32
(lo);
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x
<<= 32;
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x
|=
SDL_Swap32
(hi);
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return
(
x
);
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}
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#endif
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SDL_FORCE_INLINE
float
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SDL_SwapFloat
(
float
x
)
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{
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union
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{
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float
f
;
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Uint32
ui32;
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} swapper;
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swapper.f =
x
;
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swapper.ui32 =
SDL_Swap32
(swapper.ui32);
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return
swapper.f;
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}
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/* @{ */
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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#define SDL_SwapLE16(X) (X)
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#define SDL_SwapLE32(X) (X)
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#define SDL_SwapLE64(X) (X)
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#define SDL_SwapFloatLE(X) (X)
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#define SDL_SwapBE16(X) SDL_Swap16(X)
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#define SDL_SwapBE32(X) SDL_Swap32(X)
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#define SDL_SwapBE64(X) SDL_Swap64(X)
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#define SDL_SwapFloatBE(X) SDL_SwapFloat(X)
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#else
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#define SDL_SwapLE16(X) SDL_Swap16(X)
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#define SDL_SwapLE32(X) SDL_Swap32(X)
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#define SDL_SwapLE64(X) SDL_Swap64(X)
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#define SDL_SwapFloatLE(X) SDL_SwapFloat(X)
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#define SDL_SwapBE16(X) (X)
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#define SDL_SwapBE32(X) (X)
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#define SDL_SwapBE64(X) (X)
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#define SDL_SwapFloatBE(X) (X)
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#endif
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/* @} */
/* Swap to native */
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "
close_code.h
"
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#endif
/* SDL_endian_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
Uint16
uint16_t Uint16
Definition:
SDL_stdinc.h:191
s
GLdouble s
Definition:
SDL_opengl.h:2063
v
const GLdouble * v
Definition:
SDL_opengl.h:2064
SDL_Swap64
SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x)
Definition:
SDL_endian.h:174
SDL_Swap16
SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x)
Definition:
SDL_endian.h:74
result
GLuint64EXT * result
Definition:
SDL_opengl_glext.h:9435
close_code.h
begin_code.h
x
EGLSurface EGLint x
Definition:
SDL_egl.h:1596
SDL_Swap32
SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x)
Definition:
SDL_endian.h:118
f
GLfloat f
Definition:
SDL_opengl_glext.h:1873
SDL_SwapFloat
SDL_FORCE_INLINE float SDL_SwapFloat(float x)
Definition:
SDL_endian.h:216
b
GLboolean GLboolean GLboolean b
Definition:
SDL_opengl_glext.h:1112
Uint64
uint64_t Uint64
Definition:
SDL_stdinc.h:216
SDL_stdinc.h
Uint32
uint32_t Uint32
Definition:
SDL_stdinc.h:203
a
GLboolean GLboolean GLboolean GLboolean a
Definition:
SDL_opengl_glext.h:1112
lib
win32
x86
sdl2-2.0.12
include
SDL_endian.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:41. Создано системой
1.8.17