World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
19 #ifndef AVCODEC_AVFFT_H
20 #define AVCODEC_AVFFT_H
void av_fft_end(FFTContext *s)
void av_imdct_calc(FFTContext *s, FFTSample *output, const FFTSample *input)
struct RDFTContext RDFTContext
GLenum GLenum GLenum GLenum GLenum scale
void av_fft_permute(FFTContext *s, FFTComplex *z)
DCTContext * av_dct_init(int nbits, enum DCTTransformType type)
struct FFTComplex FFTComplex
GLenum GLenum GLenum input
struct FFTContext FFTContext
void av_dct_end(DCTContext *s)
void av_rdft_calc(RDFTContext *s, FFTSample *data)
void av_dct_calc(DCTContext *s, FFTSample *data)
FFTContext * av_mdct_init(int nbits, int inverse, double scale)
void av_mdct_end(FFTContext *s)
struct DCTContext DCTContext
RDFTContext * av_rdft_init(int nbits, enum RDFTransformType trans)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
FFTContext * av_fft_init(int nbits, int inverse)
void av_rdft_end(RDFTContext *s)
void av_fft_calc(FFTContext *s, FFTComplex *z)
void av_mdct_calc(FFTContext *s, FFTSample *output, const FFTSample *input)
void av_imdct_half(FFTContext *s, FFTSample *output, const FFTSample *input)