World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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#include <Player.h>
Открытые атрибуты | |
union { | |
struct { | |
PlayerSpellbookChapter pFireSpellbook | |
PlayerSpellbookChapter pAirSpellbook | |
PlayerSpellbookChapter pWaterSpellbook | |
PlayerSpellbookChapter pEarthSpellbook | |
PlayerSpellbookChapter pSpiritSpellbook | |
PlayerSpellbookChapter pMindSpellbook | |
PlayerSpellbookChapter pBodySpellbook | |
PlayerSpellbookChapter pLightSpellbook | |
PlayerSpellbookChapter pDarkSpellbook | |
char _pad_0 | |
} | |
struct { | |
std::array< PlayerSpellbookChapter, 9 > pChapters | |
char _pad_1 | |
} | |
struct { | |
std::array< char, 99 > bHaveSpell | |
char _pad_2 | |
} | |
}; | |
PlayerSpellbookChapter PlayerSpells::pFireSpellbook |
PlayerSpellbookChapter PlayerSpells::pAirSpellbook |
PlayerSpellbookChapter PlayerSpells::pWaterSpellbook |
PlayerSpellbookChapter PlayerSpells::pEarthSpellbook |
PlayerSpellbookChapter PlayerSpells::pSpiritSpellbook |
PlayerSpellbookChapter PlayerSpells::pMindSpellbook |
PlayerSpellbookChapter PlayerSpells::pBodySpellbook |
PlayerSpellbookChapter PlayerSpells::pLightSpellbook |
PlayerSpellbookChapter PlayerSpells::pDarkSpellbook |
std::array<PlayerSpellbookChapter, 9> PlayerSpells::pChapters |
См. определение в файле Player.h строка 304
Используется в Application::Game::EventLoop() и GUIWindow_Spellbook::OpenSpellbook().
std::array<char, 99> PlayerSpells::bHaveSpell |
См. определение в файле Player.h строка 308
Используется в Player_Image_MM7::Deserialize(), Player_Image_MM7::Serialize() и Player::UseItem_DrinkPotion_etc().
union { ... } |