World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
ac3_parser.h
См. документацию.
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/*
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* AC-3 parser prototypes
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* Copyright (c) 2003 Fabrice Bellard
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* Copyright (c) 2003 Michael Niedermayer
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVCODEC_AC3_PARSER_H
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#define AVCODEC_AC3_PARSER_H
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#include <stddef.h>
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#include <stdint.h>
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int
av_ac3_parse_header
(
const
uint8_t
*
buf
,
size_t
size
,
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uint8_t
*bitstream_id,
uint16_t
*frame_size);
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#endif
/* AVCODEC_AC3_PARSER_H */
uint16_t
unsigned __int16 uint16_t
Definition:
SDL_config.h:37
av_ac3_parse_header
int av_ac3_parse_header(const uint8_t *buf, size_t size, uint8_t *bitstream_id, uint16_t *frame_size)
buf
GLenum GLuint GLenum GLsizei const GLchar * buf
Definition:
SDL_opengl_glext.h:2483
uint8_t
unsigned __int8 uint8_t
Definition:
SDL_config.h:35
size
GLsizeiptr size
Definition:
SDL_opengl_glext.h:540
lib
win32
x86
ffmpeg-4.2.2
include
libavcodec
ac3_parser.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:37. Создано системой
1.8.17