World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
ac3_parser.h
См. документацию.
1 /*
2  * AC-3 parser prototypes
3  * Copyright (c) 2003 Fabrice Bellard
4  * Copyright (c) 2003 Michael Niedermayer
5  *
6  * This file is part of FFmpeg.
7  *
8  * FFmpeg is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * FFmpeg is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with FFmpeg; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21  */
22 
23 #ifndef AVCODEC_AC3_PARSER_H
24 #define AVCODEC_AC3_PARSER_H
25 
26 #include <stddef.h>
27 #include <stdint.h>
28 
32 int av_ac3_parse_header(const uint8_t *buf, size_t size,
33  uint8_t *bitstream_id, uint16_t *frame_size);
34 
35 
36 #endif /* AVCODEC_AC3_PARSER_H */
uint16_t
unsigned __int16 uint16_t
Definition: SDL_config.h:37
av_ac3_parse_header
int av_ac3_parse_header(const uint8_t *buf, size_t size, uint8_t *bitstream_id, uint16_t *frame_size)
buf
GLenum GLuint GLenum GLsizei const GLchar * buf
Definition: SDL_opengl_glext.h:2483
uint8_t
unsigned __int8 uint8_t
Definition: SDL_config.h:35
size
GLsizeiptr size
Definition: SDL_opengl_glext.h:540