World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
67 void *
av_tree_find(
const struct AVTreeNode *root,
void *key,
68 int (*cmp)(
const void *key,
const void *
b),
void *next[2]);
115 int (*cmp)(
const void *key,
const void *
b),
116 struct AVTreeNode **next);
131 int (*cmp)(
void *opaque,
void *elem),
132 int (*enu)(
void *opaque,
void *elem));
void * av_tree_insert(struct AVTreeNode **rootp, void *key, int(*cmp)(const void *key, const void *b), struct AVTreeNode **next)
struct AVTreeNode * av_tree_node_alloc(void)
void av_tree_enumerate(struct AVTreeNode *t, void *opaque, int(*cmp)(void *opaque, void *elem), int(*enu)(void *opaque, void *elem))
const int av_tree_node_size
void av_tree_destroy(struct AVTreeNode *t)
void * av_tree_find(const struct AVTreeNode *root, void *key, int(*cmp)(const void *key, const void *b), void *next[2])
GLboolean GLboolean GLboolean b