World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Функции | |
struct AVTreeNode * | av_tree_node_alloc (void) |
void * | av_tree_find (const struct AVTreeNode *root, void *key, int(*cmp)(const void *key, const void *b), void *next[2]) |
void * | av_tree_insert (struct AVTreeNode **rootp, void *key, int(*cmp)(const void *key, const void *b), struct AVTreeNode **next) |
void | av_tree_destroy (struct AVTreeNode *t) |
void | av_tree_enumerate (struct AVTreeNode *t, void *opaque, int(*cmp)(void *opaque, void *elem), int(*enu)(void *opaque, void *elem)) |
Переменные | |
const int | av_tree_node_size |
Low-complexity tree container
Insertion, removal, finding equal, largest which is smaller than and smallest which is larger than, all have O(log n) worst-case complexity.
struct AVTreeNode* av_tree_node_alloc | ( | void | ) |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavutil/tree.h>
Allocate an AVTreeNode.
void* av_tree_find | ( | const struct AVTreeNode * | root, |
void * | key, | ||
int(*)(const void *key, const void *b) | cmp, | ||
void * | next[2] | ||
) |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavutil/tree.h>
Find an element.
root | a pointer to the root node of the tree |
next | If next is not NULL, then next[0] will contain the previous element and next[1] the next element. If either does not exist, then the corresponding entry in next is unchanged. |
cmp | compare function used to compare elements in the tree, API identical to that of Standard C's qsort It is guaranteed that the first and only the first argument to cmp() will be the key parameter to av_tree_find(), thus it could if the user wants, be a different type (like an opaque context). |
void* av_tree_insert | ( | struct AVTreeNode ** | rootp, |
void * | key, | ||
int(*)(const void *key, const void *b) | cmp, | ||
struct AVTreeNode ** | next | ||
) |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavutil/tree.h>
Insert or remove an element.
If *next is NULL, then the supplied element will be removed if it exists. If *next is non-NULL, then the supplied element will be inserted, unless it already exists in the tree.
rootp | A pointer to a pointer to the root node of the tree; note that the root node can change during insertions, this is required to keep the tree balanced. |
key | pointer to the element key to insert in the tree |
next | Used to allocate and free AVTreeNodes. For insertion the user must set it to an allocated and zeroed object of at least av_tree_node_size bytes size. av_tree_insert() will set it to NULL if it has been consumed. For deleting elements *next is set to NULL by the user and av_tree_insert() will set it to the AVTreeNode which was used for the removed element. This allows the use of flat arrays, which have lower overhead compared to many malloced elements. You might want to define a function like: void *tree_insert(struct AVTreeNode **rootp, void *key,
AVTreeNode **next)
{
if (!*next)
*next = av_mallocz(av_tree_node_size);
return av_tree_insert(rootp, key, cmp, next);
}
void *tree_remove(struct AVTreeNode **rootp, void *key,
{
av_freep(next);
return av_tree_insert(rootp, key, cmp, next);
}
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cmp | compare function used to compare elements in the tree, API identical to that of Standard C's qsort |
void av_tree_destroy | ( | struct AVTreeNode * | t | ) |
void av_tree_enumerate | ( | struct AVTreeNode * | t, |
void * | opaque, | ||
int(*)(void *opaque, void *elem) | cmp, | ||
int(*)(void *opaque, void *elem) | enu | ||
) |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavutil/tree.h>
Apply enu(opaque, &elem) to all the elements in the tree in a given range.
cmp | a comparison function that returns < 0 for an element below the range, > 0 for an element above the range and == 0 for an element inside the range |
const int av_tree_node_size |