World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Функции | |
struct AVTreeNode * | av_tree_node_alloc (void) |
void * | av_tree_find (const struct AVTreeNode *root, void *key, int(*cmp)(const void *key, const void *b), void *next[2]) |
void * | av_tree_insert (struct AVTreeNode **rootp, void *key, int(*cmp)(const void *key, const void *b), struct AVTreeNode **next) |
void | av_tree_destroy (struct AVTreeNode *t) |
void | av_tree_enumerate (struct AVTreeNode *t, void *opaque, int(*cmp)(void *opaque, void *elem), int(*enu)(void *opaque, void *elem)) |
Переменные | |
const int | av_tree_node_size |
A tree container.
См. определение в файле tree.h