World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
UIModal.h
См. документацию.
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#pragma once
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#include "
GUI/GUIWindow.h
"
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class
GUIWindow_Modal
:
public
GUIWindow
{
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public
:
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GUIWindow_Modal
(
const
char
*
message
,
enum
UIMessageType
on_release_event);
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virtual
~GUIWindow_Modal
() {}
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virtual
void
Update
();
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virtual
void
Release
();
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protected
:
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enum
CURRENT_SCREEN
prev_screen_type
;
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};
GUIWindow_Modal::Update
virtual void Update()
Definition:
UIModal.cpp:20
GUIWindow_Modal::~GUIWindow_Modal
virtual ~GUIWindow_Modal()
Definition:
UIModal.h:8
UIMessageType
UIMessageType
Definition:
GUIWindow.h:13
GUIWindow
Definition:
GUIWindow.h:433
message
GLuint GLsizei const GLchar * message
Definition:
SDL_opengl_glext.h:2486
GUIWindow_Modal
Definition:
UIModal.h:5
CURRENT_SCREEN
CURRENT_SCREEN
Definition:
GUIWindow.h:604
GUIWindow_Modal::GUIWindow_Modal
GUIWindow_Modal(const char *message, enum UIMessageType on_release_event)
Definition:
UIModal.cpp:11
GUIWindow_Modal::Release
virtual void Release()
Definition:
UIModal.cpp:33
GUIWindow.h
GUIWindow_Modal::prev_screen_type
enum CURRENT_SCREEN prev_screen_type
Definition:
UIModal.h:14
GUI
UI
UIModal.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:36. Создано системой
1.8.17