World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
UIModal.h
См. документацию.
1 #pragma once
2 
3 #include "GUI/GUIWindow.h"
4 
5 class GUIWindow_Modal : public GUIWindow {
6  public:
7  GUIWindow_Modal(const char *message, enum UIMessageType on_release_event);
8  virtual ~GUIWindow_Modal() {}
9 
10  virtual void Update();
11  virtual void Release();
12 
13  protected:
15 };
GUIWindow_Modal::Update
virtual void Update()
Definition: UIModal.cpp:20
GUIWindow_Modal::~GUIWindow_Modal
virtual ~GUIWindow_Modal()
Definition: UIModal.h:8
UIMessageType
UIMessageType
Definition: GUIWindow.h:13
GUIWindow
Definition: GUIWindow.h:433
message
GLuint GLsizei const GLchar * message
Definition: SDL_opengl_glext.h:2486
GUIWindow_Modal
Definition: UIModal.h:5
CURRENT_SCREEN
CURRENT_SCREEN
Definition: GUIWindow.h:604
GUIWindow_Modal::GUIWindow_Modal
GUIWindow_Modal(const char *message, enum UIMessageType on_release_event)
Definition: UIModal.cpp:11
GUIWindow_Modal::Release
virtual void Release()
Definition: UIModal.cpp:33
GUIWindow.h
GUIWindow_Modal::prev_screen_type
enum CURRENT_SCREEN prev_screen_type
Definition: UIModal.h:14