World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
14 (int)on_release_event,
message) {
const char * GetString(unsigned int index) const
GLuint GLsizei const GLchar * message
Localization * localization
enum CURRENT_SCREEN current_screen_type
GUIWindow_Modal(const char *message, enum UIMessageType on_release_event)
void DrawMessageBox(bool inside_game_viewport)
unsigned int uFrameHeight
EGLSurface EGLNativeWindowType * window
struct GUIMessageQueue * pMessageQueue_50CBD0
String StringPrintf(const char *fmt,...)
enum CURRENT_SCREEN modal_window_prev_screen_type
enum CURRENT_SCREEN prev_screen_type