World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
MapBook.h
См. документацию.
1 #pragma once
2 #include "GUI/UI/UIBooks.h"
3 
4 const char *GetMapBookHintText(int mouse_x, int mouse_y); // sub_444564
5 
8  virtual ~GUIWindow_MapBook() {}
9 
10  virtual void Update();
11 };
GUIWindow_MapBook::~GUIWindow_MapBook
virtual ~GUIWindow_MapBook()
Definition: MapBook.h:8
GUIWindow_MapBook::Update
virtual void Update()
Definition: MapBook.cpp:81
GetMapBookHintText
const char * GetMapBookHintText(int mouse_x, int mouse_y)
Definition: MapBook.cpp:337
UIBooks.h
GUIWindow_Book
Definition: UIBooks.h:4
GUIWindow_MapBook
Definition: MapBook.h:6
GUIWindow_MapBook::GUIWindow_MapBook
GUIWindow_MapBook()
Definition: MapBook.cpp:29