World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
MapBook.h
См. документацию.
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#pragma once
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#include "
GUI/UI/UIBooks.h
"
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const
char
*
GetMapBookHintText
(
int
mouse_x,
int
mouse_y);
// sub_444564
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struct
GUIWindow_MapBook
:
public
GUIWindow_Book
{
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GUIWindow_MapBook
();
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virtual
~GUIWindow_MapBook
() {}
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virtual
void
Update
();
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};
GUIWindow_MapBook::~GUIWindow_MapBook
virtual ~GUIWindow_MapBook()
Definition:
MapBook.h:8
GUIWindow_MapBook::Update
virtual void Update()
Definition:
MapBook.cpp:81
GetMapBookHintText
const char * GetMapBookHintText(int mouse_x, int mouse_y)
Definition:
MapBook.cpp:337
UIBooks.h
GUIWindow_Book
Definition:
UIBooks.h:4
GUIWindow_MapBook
Definition:
MapBook.h:6
GUIWindow_MapBook::GUIWindow_MapBook
GUIWindow_MapBook()
Definition:
MapBook.cpp:29
GUI
UI
Books
MapBook.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:35. Создано системой
1.8.17