World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Image * game_ui_bar_yellow
std::array< Image *, 5 > game_ui_options_controls
Image * game_ui_dialogue_background
Image * game_ui_menu_options
Image * game_ui_tome_quests
Image * game_ui_tome_autonotes
void GameUI_WritePointedObjectStatusString()
GUIWindow_GameVideoOptions()
__int16 _441A4E_overlay_on_portrait(int a1)
Image * game_ui_minimap_frame
Image * game_ui_btn_zoomout
Image * game_ui_playerbuff_hammerhands
Image * game_ui_monster_hp_border_right
Image * game_ui_statusbar
Image * game_ui_tome_storyline
Image * game_ui_monster_hp_green
Image * game_ui_bar_green
Image * game_ui_btn_quickref
Image * game_ui_playerbuff_preservation
Image * game_ui_tome_maps
Image * game_ui_monster_hp_red
Image * game_ui_menu_resume
Image * game_ui_btn_settings
Image * game_ui_player_face_eradicated
Image * game_ui_menu_quit
EGLSurface EGLint EGLint y
Image * game_ui_minimap_compass
virtual ~GUIWindow_GameOptions()
Image * game_ui_menu_save
std::array< Image *, 8 > game_ui_minimap_dirs
void GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID)
void GameUI_ReloadPlayerPortraits(int player_id, int face_id)
Image * game_ui_rightframe
Image * game_ui_menu_controls
Image * game_ui_player_alert_yellow
GUIWindow_GameKeyBindings()
std::array< std::array< Image *, 56 >, 4 > game_ui_player_faces
Image * game_ui_player_alert_red
Image * game_ui_tome_calendar
void buttonbox(int x, int y, char *text, int col)
Image * game_ui_monster_hp_yellow
Image * game_ui_player_selection_frame
virtual ~GUIWindow_GameVideoOptions()
Image * game_ui_menu_load
Image * game_ui_playerbuff_bless
Image * game_ui_btn_zoomin
Image * game_ui_player_alert_green
Image * game_ui_leftframe
Image * game_ui_bottomframe
Image * game_ui_playerbuff_pain_reflection
Image * game_ui_monster_hp_background
void GameUI_LoadPlayerPortraintsAndVoices()
virtual ~GUIWindow_GameKeyBindings()
Image * game_ui_player_face_dead
Image * game_ui_monster_hp_border_left