World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
channel_layout.h
См. документацию.
1 /*
2  * Copyright (c) 2006 Michael Niedermayer <michaelni@gmx.at>
3  * Copyright (c) 2008 Peter Ross
4  *
5  * This file is part of FFmpeg.
6  *
7  * FFmpeg is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * FFmpeg is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with FFmpeg; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20  */
21 
22 #ifndef AVUTIL_CHANNEL_LAYOUT_H
23 #define AVUTIL_CHANNEL_LAYOUT_H
24 
25 #include <stdint.h>
26 
49 #define AV_CH_FRONT_LEFT 0x00000001
50 #define AV_CH_FRONT_RIGHT 0x00000002
51 #define AV_CH_FRONT_CENTER 0x00000004
52 #define AV_CH_LOW_FREQUENCY 0x00000008
53 #define AV_CH_BACK_LEFT 0x00000010
54 #define AV_CH_BACK_RIGHT 0x00000020
55 #define AV_CH_FRONT_LEFT_OF_CENTER 0x00000040
56 #define AV_CH_FRONT_RIGHT_OF_CENTER 0x00000080
57 #define AV_CH_BACK_CENTER 0x00000100
58 #define AV_CH_SIDE_LEFT 0x00000200
59 #define AV_CH_SIDE_RIGHT 0x00000400
60 #define AV_CH_TOP_CENTER 0x00000800
61 #define AV_CH_TOP_FRONT_LEFT 0x00001000
62 #define AV_CH_TOP_FRONT_CENTER 0x00002000
63 #define AV_CH_TOP_FRONT_RIGHT 0x00004000
64 #define AV_CH_TOP_BACK_LEFT 0x00008000
65 #define AV_CH_TOP_BACK_CENTER 0x00010000
66 #define AV_CH_TOP_BACK_RIGHT 0x00020000
67 #define AV_CH_STEREO_LEFT 0x20000000
68 #define AV_CH_STEREO_RIGHT 0x40000000
69 #define AV_CH_WIDE_LEFT 0x0000000080000000ULL
70 #define AV_CH_WIDE_RIGHT 0x0000000100000000ULL
71 #define AV_CH_SURROUND_DIRECT_LEFT 0x0000000200000000ULL
72 #define AV_CH_SURROUND_DIRECT_RIGHT 0x0000000400000000ULL
73 #define AV_CH_LOW_FREQUENCY_2 0x0000000800000000ULL
74 
78 #define AV_CH_LAYOUT_NATIVE 0x8000000000000000ULL
79 
85 #define AV_CH_LAYOUT_MONO (AV_CH_FRONT_CENTER)
86 #define AV_CH_LAYOUT_STEREO (AV_CH_FRONT_LEFT|AV_CH_FRONT_RIGHT)
87 #define AV_CH_LAYOUT_2POINT1 (AV_CH_LAYOUT_STEREO|AV_CH_LOW_FREQUENCY)
88 #define AV_CH_LAYOUT_2_1 (AV_CH_LAYOUT_STEREO|AV_CH_BACK_CENTER)
89 #define AV_CH_LAYOUT_SURROUND (AV_CH_LAYOUT_STEREO|AV_CH_FRONT_CENTER)
90 #define AV_CH_LAYOUT_3POINT1 (AV_CH_LAYOUT_SURROUND|AV_CH_LOW_FREQUENCY)
91 #define AV_CH_LAYOUT_4POINT0 (AV_CH_LAYOUT_SURROUND|AV_CH_BACK_CENTER)
92 #define AV_CH_LAYOUT_4POINT1 (AV_CH_LAYOUT_4POINT0|AV_CH_LOW_FREQUENCY)
93 #define AV_CH_LAYOUT_2_2 (AV_CH_LAYOUT_STEREO|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT)
94 #define AV_CH_LAYOUT_QUAD (AV_CH_LAYOUT_STEREO|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
95 #define AV_CH_LAYOUT_5POINT0 (AV_CH_LAYOUT_SURROUND|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT)
96 #define AV_CH_LAYOUT_5POINT1 (AV_CH_LAYOUT_5POINT0|AV_CH_LOW_FREQUENCY)
97 #define AV_CH_LAYOUT_5POINT0_BACK (AV_CH_LAYOUT_SURROUND|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
98 #define AV_CH_LAYOUT_5POINT1_BACK (AV_CH_LAYOUT_5POINT0_BACK|AV_CH_LOW_FREQUENCY)
99 #define AV_CH_LAYOUT_6POINT0 (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_CENTER)
100 #define AV_CH_LAYOUT_6POINT0_FRONT (AV_CH_LAYOUT_2_2|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
101 #define AV_CH_LAYOUT_HEXAGONAL (AV_CH_LAYOUT_5POINT0_BACK|AV_CH_BACK_CENTER)
102 #define AV_CH_LAYOUT_6POINT1 (AV_CH_LAYOUT_5POINT1|AV_CH_BACK_CENTER)
103 #define AV_CH_LAYOUT_6POINT1_BACK (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_BACK_CENTER)
104 #define AV_CH_LAYOUT_6POINT1_FRONT (AV_CH_LAYOUT_6POINT0_FRONT|AV_CH_LOW_FREQUENCY)
105 #define AV_CH_LAYOUT_7POINT0 (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
106 #define AV_CH_LAYOUT_7POINT0_FRONT (AV_CH_LAYOUT_5POINT0|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
107 #define AV_CH_LAYOUT_7POINT1 (AV_CH_LAYOUT_5POINT1|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
108 #define AV_CH_LAYOUT_7POINT1_WIDE (AV_CH_LAYOUT_5POINT1|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
109 #define AV_CH_LAYOUT_7POINT1_WIDE_BACK (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
110 #define AV_CH_LAYOUT_OCTAGONAL (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_LEFT|AV_CH_BACK_CENTER|AV_CH_BACK_RIGHT)
111 #define AV_CH_LAYOUT_HEXADECAGONAL (AV_CH_LAYOUT_OCTAGONAL|AV_CH_WIDE_LEFT|AV_CH_WIDE_RIGHT|AV_CH_TOP_BACK_LEFT|AV_CH_TOP_BACK_RIGHT|AV_CH_TOP_BACK_CENTER|AV_CH_TOP_FRONT_CENTER|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT)
112 #define AV_CH_LAYOUT_STEREO_DOWNMIX (AV_CH_STEREO_LEFT|AV_CH_STEREO_RIGHT)
113 
123 };
124 
142 uint64_t av_get_channel_layout(const char *name);
143 
156 int av_get_extended_channel_layout(const char *name, uint64_t* channel_layout, int* nb_channels);
157 
165 void av_get_channel_layout_string(char *buf, int buf_size, int nb_channels, uint64_t channel_layout);
166 
167 struct AVBPrint;
171 void av_bprint_channel_layout(struct AVBPrint *bp, int nb_channels, uint64_t channel_layout);
172 
176 int av_get_channel_layout_nb_channels(uint64_t channel_layout);
177 
181 int64_t av_get_default_channel_layout(int nb_channels);
182 
193  uint64_t channel);
194 
199 
205 const char *av_get_channel_name(uint64_t channel);
206 
213 const char *av_get_channel_description(uint64_t channel);
214 
224 int av_get_standard_channel_layout(unsigned index, uint64_t *layout,
225  const char **name);
226 
232 #endif /* AVUTIL_CHANNEL_LAYOUT_H */
av_get_channel_layout_string
void av_get_channel_layout_string(char *buf, int buf_size, int nb_channels, uint64_t channel_layout)
av_get_channel_layout
uint64_t av_get_channel_layout(const char *name)
int64_t
__int64 int64_t
Definition: alext.h:31
uint64_t
unsigned __int64 uint64_t
Definition: alext.h:32
index
GLuint index
Definition: SDL_opengl_glext.h:663
AV_MATRIX_ENCODING_DOLBY
@ AV_MATRIX_ENCODING_DOLBY
Definition: channel_layout.h:116
AV_MATRIX_ENCODING_NB
@ AV_MATRIX_ENCODING_NB
Definition: channel_layout.h:122
av_bprint_channel_layout
void av_bprint_channel_layout(struct AVBPrint *bp, int nb_channels, uint64_t channel_layout)
av_get_channel_name
const char * av_get_channel_name(uint64_t channel)
buf
GLenum GLuint GLenum GLsizei const GLchar * buf
Definition: SDL_opengl_glext.h:2483
AV_MATRIX_ENCODING_DPLIIX
@ AV_MATRIX_ENCODING_DPLIIX
Definition: channel_layout.h:118
AVMatrixEncoding
AVMatrixEncoding
Definition: channel_layout.h:114
AV_MATRIX_ENCODING_DOLBYHEADPHONE
@ AV_MATRIX_ENCODING_DOLBYHEADPHONE
Definition: channel_layout.h:121
av_get_standard_channel_layout
int av_get_standard_channel_layout(unsigned index, uint64_t *layout, const char **name)
av_get_channel_layout_nb_channels
int av_get_channel_layout_nb_channels(uint64_t channel_layout)
AV_MATRIX_ENCODING_NONE
@ AV_MATRIX_ENCODING_NONE
Definition: channel_layout.h:115
av_channel_layout_extract_channel
uint64_t av_channel_layout_extract_channel(uint64_t channel_layout, int index)
av_get_channel_layout_channel_index
int av_get_channel_layout_channel_index(uint64_t channel_layout, uint64_t channel)
name
EGLImageKHR EGLint * name
Definition: SDL_egl.h:1497
av_get_channel_description
const char * av_get_channel_description(uint64_t channel)
AV_MATRIX_ENCODING_DOLBYEX
@ AV_MATRIX_ENCODING_DOLBYEX
Definition: channel_layout.h:120
av_get_extended_channel_layout
int av_get_extended_channel_layout(const char *name, uint64_t *channel_layout, int *nb_channels)
av_get_default_channel_layout
int64_t av_get_default_channel_layout(int nb_channels)
AV_MATRIX_ENCODING_DPLIIZ
@ AV_MATRIX_ENCODING_DPLIIZ
Definition: channel_layout.h:119
AV_MATRIX_ENCODING_DPLII
@ AV_MATRIX_ENCODING_DPLII
Definition: channel_layout.h:117