World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Функции | |
uint64_t | av_get_channel_layout (const char *name) |
int | av_get_extended_channel_layout (const char *name, uint64_t *channel_layout, int *nb_channels) |
void | av_get_channel_layout_string (char *buf, int buf_size, int nb_channels, uint64_t channel_layout) |
void | av_bprint_channel_layout (struct AVBPrint *bp, int nb_channels, uint64_t channel_layout) |
int | av_get_channel_layout_nb_channels (uint64_t channel_layout) |
int64_t | av_get_default_channel_layout (int nb_channels) |
int | av_get_channel_layout_channel_index (uint64_t channel_layout, uint64_t channel) |
uint64_t | av_channel_layout_extract_channel (uint64_t channel_layout, int index) |
const char * | av_get_channel_name (uint64_t channel) |
const char * | av_get_channel_description (uint64_t channel) |
int | av_get_standard_channel_layout (unsigned index, uint64_t *layout, const char **name) |
audio channel layout utility functions
См. определение в файле channel_layout.h